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Paralyze

You block the target’s motor impulses before they can leave its mind, threatening to freeze the target in place.
Related Discipline
Related School
Effect Duration
Varies
Effect Casting Time
Double Action
Range
30 ft
Level
3rd, Hightened

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Paralyze - Spell 3
DOUBLE ACTION

Requirements Somatic and verbal components
Description
  • Range 30 ft
  • Target 1 Creature
  • Saving Throw Will
  • Duration Varies
  You block the target’s motor impulses before they can leave its mind, threatening to freeze the target in place.
Applications The target must attempt a Will save.   Heightened (7th) You can target up to 10 creatures. Degrees of Performance
  • Critical Success The target is unaffected.
  • Success The target is stunned.
  • Failure The target is paralyzed for 1 round.
  • Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

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