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Rubrum Scout Initiate

Qualifications

Background

Class

Skills

Benefits

Feats

  • Canny Acumen
    Canny Acumen - Feat 1
    TRAIT

    Description Your avoidance or observation is beyond the ken of most in your profession. 
    Applications Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice.
  • Twin Fient
    Twin Feint - Feat 1
    DOUBLE ACTION

    Requirements You are wielding two melee weapons, each in a different hand.
    Description You make a dazzling series of attacks with both weapons, using the first attack to throw your foe off guard against a second attack at a different angle. 
    Applications Make one Strike with each of your two melee weapons, both against the same target. The target is automatically flat‑footed against the second attack. Apply your multiple attack penalty to the Strikes normally.

Accoutrements & Equipment

Weapons

  • Rapier
  • Dagger 

Gear

Type
Civic, Military, Generic
Related Organizations
Related Military Formations

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