Rubrum Scout Initiate
Qualifications
Background
Class
- Rogue
- Thief
Skills
- Acrobatics
- Athletics
- Crafting
- Deception
- Diplomacy
- Intimidate
- Urban Lore
- Medicine
- Nature
- Society
- Survival
Benefits
Feats
- Canny Acumen
Canny Acumen - Feat 1TRAIT
Description Your avoidance or observation is beyond the ken of most in your profession.
Applications Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice. - Twin Fient
Twin Feint - Feat 1DOUBLE ACTION
Requirements You are wielding two melee weapons, each in a different hand.Description You make a dazzling series of attacks with both weapons, using the first attack to throw your foe off guard against a second attack at a different angle.
Applications Make one Strike with each of your two melee weapons, both against the same target. The target is automatically flat‑footed against the second attack. Apply your multiple attack penalty to the Strikes normally.
Accoutrements & Equipment
Type
Civic, Military, Generic
Related Organizations
Related Military Formations
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