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Sage

Recall Knowledge - Humanoid (Society): DC 22, Unspecific Lore: DC 20, Specific Lore: DC 17
The greatest knowledge comes from experience. Village elders, ancient seers, and advisors to royalty are examples of individuals who are valued for their experiences. Sages serve their people as much as their sovereigns. They educate and try to prevent their people from straying from their cultures' acceptable norms and traditions. Sages rarely take power for themselves, as they take their responsibility seriously to guide wisely and empower those they serve.

Sage

Blue, Medium, Humanoid, Human, Scholar 6
  • Perception +14
  • Languages Common
  • Skills Arcana +12 , Diplomacy +13 , Medicine +12 , Nature +14 , Occultism +12 , Religion +12 , Society +14
  • Skills Str +2 , Dex +2 , Con +1 , Int +4 , Wis +3 , Cha +0
Items +1 Staff , religious symbol
  • AC 22; Fort +10 , Ref +12 , Will +16
  • HP 86
  • Speed 25 feet
Timely Advice (auditory, Concentrate, linguistic, Mental ) Trigger An ally is about to attempt an attack roll or skill check and has not yet rolled; Effect The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll.
Melee staff +12 +7 / +2 (Magical, Two-Hand d8 ), Damage bludgeoning
Sage's Analysis (concentrate) The sage studies a creature, attempting an Arcana, Nature, Occultism, Religion, or Society check against the creature's Recall Knowledge DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional damage to the creature with weapon attacks. These benefits last for 1 minute or until the sage uses this ability again.
— Gamemastery Guide pg. 241
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