Spirit Instinct
Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of spiritual possession.
Career
Other Benefits
First Level
- Spirit Rage
Spirit Rage - Instinct Ability 1TRAIT
Trigger You use the Rage action on your turn.Description When you are raging, you can increase your damage from Rage from 2 to 3 and deal negative or positive damage, instead of the normal damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and necromancy traits, plus negative or positive, as appropriate.
Applications When using spirit rage, increase the damage from Rage from 3 to 7. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13.
Ninth Level
- Spirit Resistance
Spirit Resistance - Instinct Ability 9TRAIT
Description You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type.
Applications You resist equal to 3 + your Constitution modifier Negative energy and undead damage.
Famous in the Field
Other Associated professions
Class Feats
Sixth Level
- Spirit's Interference Spirit's Interference
Spirit's Interference - Class Feat 6SINGLE ACTION
Description You call forth protective spirits to ward off ranged attacks.
Applications Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect.
Twelvth Level
- Spirit's Wrath Spirit's Wrath
Spirit's Wrath - Class Feat 12SINGLE ACTION
Requirements Spirit Instinct;Description You call forth an ephemeral apparition, typically the ghost of an ancestor or a nature spirit, which takes the form of a wisp.
Applications The spirit wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. The wisp’s attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. On a hit, the wisp deals damage equal to 4d8 plus your Constitution modifier. The damage is your choice of negative or positive damage; don’t apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp’s damage apply. If your wisp’s Strike is a critical hit, the target becomes frightened 1. This attack uses and counts toward your multiple attack penalty as if you were the one attacking.
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