Barbarian
For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors—they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage.
Career
Other Benefits
Key Ability
Strength
Combat Proficency
Defense
- Perception- Trained
- Fortitude- Expert
- Reflex- Trained
- Will- Expert
- Medium Armor- Trained
- Light Armor- Trained
- Unarmored Defense- Trained
Offense
- Simple Weapons- Trained
- Martial Weapons- Trained
- Unarmed Attacks- Trained
Skill
Class Features
Barbarian Instincts
Your rage wells up from a dominant instinct—one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct.First Level
- Rage
Rage - Class Feature 1SINGLE ACTION
Requirements You aren’t fatigued or raging.Description You tap into your inner fury and begin raging.
Applications You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:- You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
- You take a –1 penalty to AC.
- You can’t use actions with the concentrate trait unless they also have the rage trait.
- You can Seek while raging.
- After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Third Level
- Deny Advantage
Deny Advantage - Class Feature 3TRAIT
Description As someone who takes advantage of others’ defenses, your foes struggle to pass your defenses.
Applications You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
Fifth Level
- Brutality
Brutality - Class Feature 5TRAIT
Description Your fury makes your weapons lethal.
Applications Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks.
Seventh Level
Juggernaut - Class Feature 7, 9, 11
TRAIT
Description
Your body has become accustomed to physical hazards and resistant to pathogens and ailments.
Applications Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Applications Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Juggernaut - Class Feature 7, 9, 11
TRAIT
Description
Your body has become accustomed to physical hazards and resistant to pathogens and ailments.
Applications Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Applications Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Ninth Level
- Lighting Reflexes
Lightning Reflexes - Class Feature 7, 9TRAIT
Description Your reflexes are lightning-fast.
Applications Your proficiency rank for Reflex saves increases to expert.
Eleventh Level
Mighty Rage - Class Feature 11
REACTION
Trigger You use the Rage action on your turn.
Trigger You use the Rage action on your turn.
Description
Your rage intensifies and lets you burst into action.
Applications Your proficiency rank for your barbarian class DC increases to expert. You gain the Mighty Rage free action. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait.
Applications Your proficiency rank for your barbarian class DC increases to expert. You gain the Mighty Rage free action. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait.
Thirteenth Level
- Greater Juggernaut
Greater Juggernaut - Class Feature 13TRAIT
Description You have stalwart physiology.
Applications Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you fail a Fortitude save against an effect that deals damage, you halve the damage you take. - Medium Armor Expertise
Medium Armor Expertise - Class Feature 13TRAIT
Description You’ve learned to defend yourself better against attacks.
Applications Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert. - Weapon Fury
Weapon Fury - Class Feature 13TRAIT
Description Your rage makes you even more effective with the weapons you wield.
Applications Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master
Fifthteenth Level
- Greater Weapon Specialization
Greater Weapon Specialization - Class Feature 15TRAIT
Description The weapons you’ve mastered become truly fearsome in your hands.
Applications Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary. You gain a greater benefit from your instinct’s specialization ability. - Indomitable Will
Indomitable Will - Class Feature 15TRAIT
Description Your rage makes it difficult to control you.
Applications Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
Seventeenth Level
- Heightened Senses
Heightened Senses - Class Feature 17TRAIT
Description Your instinct heightens each of your senses further.
Applications Your proficiency rank for Perception increases to master. - Quick Rage
Quick Rage - Class Feature 17TRAIT
Description You recover from your Rage quickly and are soon ready to begin anew.
Applications After you spend a full turn without raging, you can Rage again without needing to wait 1 minute.
Nineteenth Level
- Armor of Fury
Armor of Fury - Class Feature 19TRAIT
Trigger You use the Rage action on your turn.Description Your training and rage deepen your connection to your armor.
Applications Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. - Devastator
Devastator - Class Feature 19TRAIT
Description Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled.
Applications Your proficiency rank for your barbarian class DCincr eases to master. Your melee Strikes ignore 10 points of a creature’s resistance to their physical damage.
Operations
Tools
Starting Equipment
- Adventurer's Pack
- Grappling Hook
- Hide Armor
- 4 Javelins
- Two Sheaths
- 11 gp, 8 sp
Type
Military
Famous in the Field
Other Associated professions
Related Technologies
Class Feats
First Level
- Acute Vision
Acute Vision
Acute Vision - Class Feat 1SINGLE ACTION
Description When you are raging, your visual senses improve, granting you darkvision - Moment of Clarity
Moment of Clarity
Moment of Clarity - Class Feat 1SINGLE ACTION
Description You push back your rage for a moment in order to think clearly.
Applications Until the end of this turn, you can use actions with the concentrate trait even if those actions don’t have the rage trait. - Raging Intimidation
Raging Intimidation
Raging Intimidation - Class Feat 1TRAIT
Description Your fury fills your foes with fear.
Applications While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats. - Raging Thrower
Raging Thrower
Raging Thrower - Class Feat 1TRAIT
Description Thrown weapons become especially deadly in your fury.
Applications You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks. - Sudden Charge
Sudden Charge
Thrash - Class Feat 8SINGLE ACTION
Requirements You have a foe grabbed.Description You thrash the grabbed foe around.
Applications It takes bludgeoning damage equal to your Strength modifier plus your ferocious specialization damage plus your Rage damage. The foe must attempt a basic Fortitude save against your class DC.
Second Level
- Acute Scent
Acute Scent
Acute Scent - Class Feat 2TRAIT
Requirements Acute Vision or darkvisionDescription When you Rage, your sense of smell improves.
Applications You gain imprecise scent with a range of 30 feet. - Furious Finish
Furious Finish
Furious Finish - Class Feat 2SINGLE ACTION
Description Desperate to finish the fight, you pour all your rage into one final blow.
Applications Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes. - No Escape
No Escape
No Escape - Class Feat 2REACTION
Trigger A foe within reach attempts to move away from you.Description You keep pace with a retreating foe.
Applications Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type. - Second Wind
Second Wind
Second Wind - Class Feat 2TRAIT
Description You can enter a second rage, but afterward you need to catch your breath.
Applications You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes. - Shake It Off
Shake It Off
Shake it Off - Class Feat 2SINGLE ACTION
Description You concentrate on your rage, overcoming fear and fighting back sickness.
Applications Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; Degrees of Performance you reduce your sickened condition value by 1 on a failure (but not on acritical failure), by 2 on a success, or by 3 on a critical success.
Fourth Level
- Raging Athlete
Raging Athlete
Raging Athlete - Class Feat 4TRAIT
Requirements expert in AthleticsDescription Physical obstacles can’t hold back your fury.
Applications While you are raging, you gain a climb Speed and swim Speed equal to your land Speed, the DC of High Jumps and Long Jumps decreases by 10, and your Leap distance increases by 5 feet when you jump horizontally and by 2 feet when you jump vertically. - Raging Speed
Raging Speed
Raging Speed - Class Feat 4TRAIT
Description Your rage is a frenzy of rapid movements.
Applications While you are raging, you gain a +10-foot status bonus to your Speed. - Swipe
Swipe
Swipe - Class Feat 4DOUBLE ACTION
Description You make a wide, arcing swing.
Applications Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. - Wounded Rage
Wounded Rage
Wounded Rage - Class Feat 4REACTION
Trigger You take damage and are capable of entering a rage.Description You roar in pain, awakening the rage within you.
Applications You Rage.
Sixth Level
- Attack of Opportunity
Attack of Opportunity
Attack of Opportunity - Class Feature 1REACTION
Requirements Fighter or at least a 6th level BarbarianDescription Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. - Brutal Bully
Brutal Bully
Brutal Bully - Class Feat 6TRAIT
Requirements expert in AthleticsDescription You push your foes around and leave bruises.
Applications While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip. - Cleave
Cleave
Cleave - Class Feat 6REACTION
Trigger Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.Description Trigger Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature. You swing clear through one foe and into another.
Applications Make a melee Strike against the second foe.
Eighth Level
- Furious Bully
Furious Bully
Furious Bully - Class Feat 8SINGLE ACTION
Requirements master in AthleticsDescription You bully foes across the battlefield.
Applications While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions. - Renewed Vigor
Renewed Vigor
Renewed Vigor - Class Feat 8SINGLE ACTION
Description You pause to recover your raging vigor.
Applications You gain temporary Hit Points equal to half your level plus your Constitution modifier. - Share Rage
Share Rage
Share Rage - Class Feat 8SINGLE ACTION
Requirements You haven’t used this ability since you last Raged.Description You stoke an ally’s fury.
Applications While you are raging, one willing creature within 30 feet gains the effects of the Rage action, except it can still use concentrate actions. - Sudden Leap
Sudden Leap
Sudden Leap - Class Feat 8SINGLE ACTION
Description You swing at a foe while mid-leap.
Applications Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you’re in the air, even if you haven’t reached the maximum distance of your jump.- If the distance you fall is no more than the height of your jump, you take no damage and land upright.
- When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed.
- Thrash
Thrash
Thrash - Class Feat 8SINGLE ACTION
Requirements You have a foe grabbed.Description You thrash the grabbed foe around.
Applications It takes bludgeoning damage equal to your Strength modifier plus your ferocious specialization damage plus your Rage damage. The foe must attempt a basic Fortitude save against your class DC.
Tenth Level
- Come and Get Me
Come and Get Me
Come and Get Me - Class Feat 8SINGLE ACTION
Requirements You have a foe grabbed.Description You open yourself to attacks so you can respond in turn.
Applications Until your rage ends, you are flat-footed, and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is flat-footed to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. These temporary Hit Points last until the end of your rage. - Furious Sprint
Furious Sprint
Furious Sprint - Class Feat 10DOUBLE ACTION
Description You rush forward.
Applications Stride up to five times your Speed in a straight line. You can increase the number of actions this activity takes to 3 to Stride up to eight times your Speed in a straight line instead. - Great Cleave
Great Cleave
Great Cleave - Class Feat 10TRAIT
Requirements CleaveDescription Your fury carries your weapon through multiple foes.
Applications When you Cleave, if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first. - Knockback
Knockback
Knockback - Class Feat 10SINGLE ACTION
Requirements Your last action was a successful Strike.Description The weight of your swing drives your enemy back.
Applications You push the foe back 5 feet, with the effects of a successful Shove. You can follow the foe as normal for a successful Shove. - Terrifying Howl
Terrifying Howl
Terrifying Howl - Class Feat 10SINGLE ACTION
Requirements Intimidating GlareDescription You unleash a terrifying howl.
Applications Attempt Intimidate checks to Demoralize each creature within 30 feet. Regardless of the results of your checks, each creature is then temporarily immune to Terrifying Howl for 1 minute.
Twelth Level
- Furious Grab
Furious Grab
Furious Grab - Class Feat 12SINGLE ACTION
Requirements Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.Description You grab your foe while it’s distracted by your attack.
Applications The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe.
Fourteenth Level
- Awesome Blow
Awesome Blow
Awesome Blow - Class Feat 14TRAIT
Requirements KnockbackDescription Your attacks are so powerful, they can flatten your opponents.
Applications When you use Knockback, you can attempt an Athletics check against your target’s Fortitude DC. Degrees of Performance Critical Success You gain the critical success effect of a Shove, then the critical success effect of a Trip against the target. Success You gain the success effect of a Shove, then the success effect of a Trip against the target. Failure You gain the normal effect of Knockback. - Vengeful Strike
Vengeful Strike
Vengeful Strike - Class Feat 14REACTION
Requirements You’re under the effect of Come and Get Me.
Trigger A creature within your reach succeeds or critically succeeds at an attack against you.Description When struck by an enemy, you respond in turn.
Applications Make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. - Whirlwind Strike
Whirlwind Strike
Whirlwind Strike - Class Feat 14TRIPLE ACTION
Description You attack all nearby adversaries.
Applications Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.
Sixteenth Level
- Collateral Thrash
Collateral Thrash
Collateral Thrash - Class Feat 16TRAIT
Requirements ThrashDescription When you Thrash a grabbed foe, you smack that foe into another nearby.
Applications Another foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex save against your class DC. - Reckless Abandon
Reckless Abandon
Reckless Abandon - Class Feat 16FREE ACTION
Trigger Your turn begins, and you are at half or fewer Hit Points.Description Your blood boils when you take a beating, and you throw caution to the wind to finish the fight.
Applications You gain a +2 circumstance bonus to attack rolls, a –2 penalty to AC, and a –1 penalty to saves. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first.
Eighteenth Level
- Brutal Critical
Brutal Critical
Brutal Critical - Class Feat 18FREE ACTION
Trigger Your turn begins, and you are at half or fewer Hit Points.Description Your critical hits are particularly devastating.
Applications On a critical hit, add one extra damage die. This is in addition to any extra dice you gain if the weapon is deadly or fatal. The target also takes persistent bleed damage equal to two damage dice. - Perfect Clairity
Perfect Clairity
Perfect Clarity - Class Feat 18REACTION
Trigger You fail or critically fail an attack roll or Will save.Description You burn out all of your rage to ensure that your attack lands and your mind remains free.
Applications Reroll the triggering attack roll or Will save with a +2 circumstance bonus, use the better result, and resolve the effect. You then immediately stop raging. - Vicious Evisceration
Vicious Evisceration
Vicious Evisceration - Class Feat 18DOUBLE ACTION
Description You make a vicious attack that maims your enemy.
Applications Make a melee Strike. If the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical success.
Twentieth Level
- Contagious Rage
Contagious Rage
Contagious Rage - Class Feat 20DOUBLE ACTION
Requirements Prerequisites Share RageDescription You can drive your allies into a frenzy, granting them incredible benefits.
Applications You can ignore the requirements on Share Rage, using it multiple times in a Rage. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization. - Quaking Stomp
Quaking Stomp
Quaking Stomp - Class Feat 20SINGLE ACTION
Description- Frequency once per 10 minutes
Applications
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