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Barbarian

For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors—they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage.

Career

Other Benefits

Key Ability

Strength

Combat Proficency

Defense

Offense

Skill

Class Features

Barbarian Instincts

Your rage wells up from a dominant instinct—one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct.

First Level

  • Rage
    Rage - Class Feature 1
    SINGLE ACTION

    Requirements You aren’t fatigued or raging.
    Description You tap into your inner fury and begin raging.
    Applications You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
    • You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
    • You take a –1 penalty to AC.
    • You can’t use actions with the concentrate trait unless they also have the rage trait. 
    • You can Seek while raging.
    • After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
    - Rage

Third Level

  • Deny Advantage
    Deny Advantage - Class Feature 3
    TRAIT

    Description As someone who takes advantage of others’ defenses, your foes struggle to pass your defenses.
    Applications You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
    -Deny Advantage

Fifth Level

  • Brutality
    Brutality - Class Feature 5
    TRAIT

    Description Your fury makes your weapons lethal. 
    Applications Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks.
    -Brutality

Seventh Level

  • Juggernaut
    Juggernaut - Class Feature 7, 9, 11
    TRAIT

    Description Your body has become accustomed to physical hazards and resistant to pathogens and ailments.
    Applications Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
    -Juggernaut
  • Weapon Specialization
    Juggernaut - Class Feature 7, 9, 11
    TRAIT

    Description Your body has become accustomed to physical hazards and resistant to pathogens and ailments.
    Applications Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
    -Weapon Specialization
  • Ninth Level

    • Lighting Reflexes
      Lightning Reflexes - Class Feature 7, 9
      TRAIT

      Description Your reflexes are lightning-fast.
      Applications Your proficiency rank for Reflex saves increases to expert.
      -Lightning Reflexes

    Eleventh Level

  • Mighty Rage
    Mighty Rage - Class Feature 11
    REACTION


    Trigger You use the Rage action on your turn. 
    Description Your rage intensifies and lets you burst into action. 
    Applications Your proficiency rank for your barbarian class DC increases to expert. You gain the Mighty Rage free action. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait.
    -Mighty Rage
  • Thirteenth Level

    • Greater Juggernaut
      Greater Juggernaut - Class Feature 13
      TRAIT

      Description You have stalwart physiology. 
      Applications Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you fail a Fortitude save against an effect that deals damage, you halve the damage you take.
      -Greater Juggernaut
    • Medium Armor Expertise
      Medium Armor Expertise - Class Feature 13
      TRAIT

      Description You’ve learned to defend yourself better against attacks.
      Applications Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.
      - Medium Armor Expertise
    • Weapon Fury
      Weapon Fury - Class Feature 13
      TRAIT

      Description Your rage makes you even more effective with the weapons you wield. 
      Applications Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master
      - Weapon Fury

    Fifthteenth Level

    • Greater Weapon Specialization
      Greater Weapon Specialization - Class Feature 15
      TRAIT

      Description The weapons you’ve mastered become truly fearsome in your hands.
      Applications Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary. You gain a greater benefit from your instinct’s specialization ability.
      -Greater Weapon Specialization
    • Indomitable Will
      Indomitable Will - Class Feature 15
      TRAIT

      Description Your rage makes it difficult to control you.
      Applications Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
      -Indomitable Will

    Seventeenth Level

    • Heightened Senses
      Heightened Senses - Class Feature 17
      TRAIT

      Description Your instinct heightens each of your senses further. 
      Applications Your proficiency rank for Perception increases to master.
      -Heightened Senses
    • Quick Rage
      Quick Rage - Class Feature 17
      TRAIT

      Description You recover from your Rage quickly and are soon ready to begin anew. 
      Applications After you spend a full turn without raging, you can Rage again without needing to wait 1 minute.
      -Quick Rage

    Nineteenth Level

    • Armor of Fury
      Armor of Fury - Class Feature 19
      TRAIT


      Trigger You use the Rage action on your turn.
      Description Your training and rage deepen your connection to your armor.
      Applications Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.
      -Armor of Fury
    • Devastator
      Devastator - Class Feature 19
      TRAIT

      Description Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled.
      Applications Your proficiency rank for your barbarian class DCincr eases to master. Your melee Strikes ignore 10 points of a creature’s resistance to their physical damage.
      -Devastator

    Operations

    Tools

    Starting Equipment

    Class Feats

    First Level

    • Acute Vision Acute Vision
      Acute Vision - Class Feat 1
      SINGLE ACTION

      Description When you are raging, your visual senses improve, granting you darkvision
    • Moment of Clarity Moment of Clarity
      Moment of Clarity - Class Feat 1
      SINGLE ACTION

      Description You push back your rage for a moment in order to think clearly.
      Applications Until the end of this turn, you can use actions with the concentrate trait even if those actions don’t have the rage trait.
    • Raging Intimidation Raging Intimidation
      Raging Intimidation - Class Feat 1
      TRAIT

      Description Your fury fills your foes with fear. 
      Applications While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.
    • Raging Thrower Raging Thrower
      Raging Thrower - Class Feat 1
      TRAIT

      Description Thrown weapons become especially deadly in your fury. 
      Applications You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks.
    • Sudden Charge Sudden Charge
      Thrash - Class Feat 8
      SINGLE ACTION

      Requirements You have a foe grabbed.
      Description You thrash the grabbed foe around. 
      Applications It takes bludgeoning damage equal to your Strength modifier plus your ferocious specialization damage plus your Rage damage. The foe must attempt a basic Fortitude save against your class DC.

    Second Level

    • Acute Scent Acute Scent
      Acute Scent - Class Feat 2
      TRAIT

      Requirements Acute Vision or darkvision
      Description When you Rage, your sense of smell improves.
      Applications You gain imprecise scent with a range of 30 feet.
    • Furious Finish Furious Finish
      Furious Finish - Class Feat 2
      SINGLE ACTION

      Description Desperate to finish the fight, you pour all your rage into one final blow. 
      Applications Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.
    • No Escape No Escape
      No Escape - Class Feat 2
      REACTION


      Trigger A foe within reach attempts to move away from you.
      Description You keep pace with a retreating foe. 
      Applications Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.
    • Second Wind Second Wind
      Second Wind - Class Feat 2
      TRAIT

      Description You can enter a second rage, but afterward you need to catch your breath. 
      Applications You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes.
    • Shake It Off Shake It Off
      Shake it Off - Class Feat 2
      SINGLE ACTION

      Description You concentrate on your rage, overcoming fear and fighting back sickness.
      Applications Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; Degrees of Performance you reduce your sickened condition value by 1 on a failure (but not on acritical failure), by 2 on a success, or by 3 on a critical success.

    Fourth Level

    • Raging Athlete Raging Athlete
      Raging Athlete - Class Feat 4
      TRAIT

      Requirements expert in Athletics
      Description Physical obstacles can’t hold back your fury.
      Applications While you are raging, you gain a climb Speed and swim Speed equal to your land Speed, the DC of High Jumps and Long Jumps decreases by 10, and your Leap distance increases by 5 feet when you jump horizontally and by 2 feet when you jump vertically.
    • Raging Speed Raging Speed
      Raging Speed - Class Feat 4
      TRAIT

      Description Your rage is a frenzy of rapid movements. 
      Applications While you are raging, you gain a +10-foot status bonus to your Speed.
    • Swipe Swipe
      Swipe - Class Feat 4
      DOUBLE ACTION

      Description You make a wide, arcing swing.
      Applications Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other.
    • Wounded Rage Wounded Rage
      Wounded Rage - Class Feat 4
      REACTION


      Trigger You take damage and are capable of entering a rage.
      Description You roar in pain, awakening the rage within you.
      Applications You Rage.

    Sixth Level

    • Attack of Opportunity Attack of Opportunity
      Attack of Opportunity - Class Feature 1
      REACTION

      Requirements Fighter or at least a 6th level Barbarian
      Description Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.   You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
    • Brutal Bully Brutal Bully
      Brutal Bully - Class Feat 6
      TRAIT

      Requirements expert in Athletics
      Description You push your foes around and leave bruises.   
      Applications While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip.
    • Cleave Cleave
      Cleave - Class Feat 6
      REACTION


      Trigger Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.
      Description Trigger  Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature. You swing clear through one foe and into another. 
      Applications Make a melee Strike against the second foe.

    Eighth Level

    • Furious Bully Furious Bully
      Furious Bully - Class Feat 8
      SINGLE ACTION

      Requirements master in Athletics
      Description You bully foes across the battlefield. 
      Applications While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions.
    • Renewed Vigor Renewed Vigor
      Renewed Vigor - Class Feat 8
      SINGLE ACTION

      Description You pause to recover your raging vigor. 
      Applications You gain temporary Hit Points equal to half your level plus your Constitution modifier.
    • Share Rage Share Rage
      Share Rage - Class Feat 8
      SINGLE ACTION

      Requirements You haven’t used this ability since you last Raged.
      Description You stoke an ally’s fury. 
      Applications While you are raging, one willing creature within 30 feet gains the effects of the Rage action, except it can still use concentrate actions.
    • Sudden Leap Sudden Leap
      Sudden Leap - Class Feat 8
      SINGLE ACTION

      Description You swing at a foe while mid-leap. 
      Applications Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you’re in the air, even if you haven’t reached the maximum distance of your jump. 
      • If the distance you fall is no more than the height of your jump, you take no damage and land upright. 
      • When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed.
    • Thrash Thrash
      Thrash - Class Feat 8
      SINGLE ACTION

      Requirements You have a foe grabbed.
      Description You thrash the grabbed foe around. 
      Applications It takes bludgeoning damage equal to your Strength modifier plus your ferocious specialization damage plus your Rage damage. The foe must attempt a basic Fortitude save against your class DC.

    Tenth Level

    • Come and Get Me Come and Get Me
      Come and Get Me - Class Feat 8
      SINGLE ACTION

      Requirements You have a foe grabbed.
      Description You open yourself to attacks so you can respond in turn. 
      Applications Until your rage ends, you are flat-footed, and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is flat-footed to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. These temporary Hit Points last until the end of your rage.
    • Furious Sprint Furious Sprint
      Furious Sprint - Class Feat 10
      DOUBLE ACTION

      Description You rush forward. 
      Applications Stride up to five times your Speed in a straight line. You can increase the number of actions this activity takes to 3 to Stride up to eight times your Speed in a straight line instead.
    • Great Cleave Great Cleave
      Great Cleave - Class Feat 10
      TRAIT

      Requirements Cleave
      Description Your fury carries your weapon through multiple foes. 
      Applications When you Cleave, if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.
    • Knockback Knockback
      Knockback - Class Feat 10
      SINGLE ACTION

      Requirements Your last action was a successful Strike.
      Description The weight of your swing drives your enemy back. 
      Applications You push the foe back 5 feet, with the effects of a successful Shove. You can follow the foe as normal for a successful Shove.
    • Terrifying Howl Terrifying Howl
      Terrifying Howl - Class Feat 10
      SINGLE ACTION

      Requirements Intimidating Glare
      Description You unleash a terrifying howl. 
      Applications Attempt Intimidate checks to Demoralize each creature within 30 feet. Regardless of the results of your checks, each creature is then temporarily immune to Terrifying Howl for 1 minute.

    Twelth Level

    • Furious Grab Furious Grab
      Furious Grab - Class Feat 12
      SINGLE ACTION

      Requirements Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.
      Description You grab your foe while it’s distracted by your attack.
      Applications The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe.

    Fourteenth Level

    • Awesome Blow Awesome Blow
      Awesome Blow - Class Feat 14
      TRAIT

      Requirements Knockback
      Description Your attacks are so powerful, they can flatten your opponents.
      Applications When you use Knockback, you can attempt an Athletics check against your target’s Fortitude DC. Degrees of Performance Critical Success You gain the critical success effect of a Shove, then the critical success effect of a Trip against the target.   Success You gain the success effect of a Shove, then the success effect of a Trip against the target.   Failure You gain the normal effect of Knockback.
    • Vengeful Strike Vengeful Strike
      Vengeful Strike - Class Feat 14
      REACTION

      Requirements You’re under the effect of Come and Get Me.
      Trigger A creature within your reach succeeds or critically succeeds at an attack against you.
      Description When struck by an enemy, you respond in turn.
      Applications Make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
    • Whirlwind Strike Whirlwind Strike
      Whirlwind Strike - Class Feat 14
      TRIPLE ACTION

      Description You attack all nearby adversaries.
      Applications Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.

    Sixteenth Level

    • Collateral Thrash Collateral Thrash
      Collateral Thrash - Class Feat 16
      TRAIT

      Requirements Thrash
      Description When you Thrash a grabbed foe, you smack that foe into another nearby.
      Applications Another foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex save against your class DC.
    • Reckless Abandon Reckless Abandon
      Reckless Abandon - Class Feat 16
      FREE ACTION


      Trigger Your turn begins, and you are at half or fewer Hit Points.
      Description Your blood boils when you take a beating, and you throw caution to the wind to finish the fight.
      Applications You gain a +2 circumstance bonus to attack rolls, a –2 penalty to AC, and a –1 penalty to saves. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first.

    Eighteenth Level

    • Brutal Critical Brutal Critical
      Brutal Critical - Class Feat 18
      FREE ACTION


      Trigger Your turn begins, and you are at half or fewer Hit Points.
      Description Your critical hits are particularly devastating.
      Applications On a critical hit, add one extra damage die. This is in addition to any extra dice you gain if the weapon is deadly or fatal. The target also takes persistent bleed damage equal to two damage dice.
    • Perfect Clairity Perfect Clairity
      Perfect Clarity - Class Feat 18
      REACTION


      Trigger You fail or critically fail an attack roll or Will save.
      Description You burn out all of your rage to ensure that your attack lands and your mind remains free.
      Applications Reroll the triggering attack roll or Will save with a +2 circumstance bonus, use the better result, and resolve the effect. You then immediately stop raging.
    • Vicious Evisceration Vicious Evisceration
      Vicious Evisceration - Class Feat 18
      DOUBLE ACTION

      Description You make a vicious attack that maims your enemy.
      Applications Make a melee Strike. If the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical success.

    Twentieth Level

    • Contagious Rage Contagious Rage
      Contagious Rage - Class Feat 20
      DOUBLE ACTION

      Requirements Prerequisites Share Rage
      Description You can drive your allies into a frenzy, granting them incredible benefits.
      Applications You can ignore the requirements on Share Rage, using it multiple times in a Rage. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization.
    • Quaking Stomp Quaking Stomp
      Quaking Stomp - Class Feat 20
      SINGLE ACTION

      Description
      • Frequency once per 10 minutes
      You stomp the ground with such force that it creates a minor earthquake, with the effects of the earthquake spell.
      Applications

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