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Tradesperson

Tradespeople Source Gamemastery Guide pg. 244 Every settlement needs tradespeople to create new products, facilitate commerce, and keep the infrastructure from crumbling. Larger cities often have entire guilds dedicated to the creation of specific goods, managing worker conditions, and working with local governments. Members Apprentice (Creature -1), Guildmaster (Creature 8), Merchant (Creature -1), Smith (Creature 3) Sidebar - Additional LoreCommon Artisan Guilds Cartographers Cobblers Cooks and bakers Glassblowers Herbalists Jewelers and gem cutters Leatherworkers Locksmiths Magecrafters Masons and stonecutters Painters and sign makers Physicians and apothecaries Potion brewers Potters Scroll keepers Shipwrights and sailmakers Skinners and tanners Wagonmakers and wheelwrights Weaponsmiths Wandcrafters Weavers Woodcarvers and coopers

Career

Career Progression

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