Wight's Claws
Transmission & Vectors
A living humanoid slain by a wight's claw strike rises as a spawned wight after 1d4 rounds. This spawned wight is under the command of the wight that killed it. It doesn't have drain life or wight spawn and is Clumsy 2 for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer clumsy.
Symptoms
Drain Life (divine, necromancy) When the wight damages a living creature with a melee Strike, using an unarmed attack, the wight gains 5 temporary Hit Points and the creature must succeed at a DC 17 Fortitude save or become Drained 1. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
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