Zephyr Hawk
Recall Knowledge - Elemental (Arcana, Nature): DC 18
Although greatly prized among trainers, the Zephyr Hawk is capricious and not easily tamed.
Basic Information
Ecology and Habitats
Zephyr hawks drift among the currents of the Cekura in great flocks.
Additional Information
Perception and Sensory Capabilities
Zephyr Hawk
Melee Wing +11 [ +7 / +3 ] (Agile, Finesse ), Damage slashing Swooping Attack The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn’t trigger reactions. Both attacks count toward the zephyr hawk’s multiple attack penalty, but the penalty doesn’t increase until after it makes both attacks.
- Skills: Acrobatics +13 , Stealth +11
- Skills: Strength +2 , Dexterity +4 , Constitution +1 , Intelligence -4 , Wisdom +0 , Charisma +0
- AC: 21
- Fortitude: +6 Reflex: +13 Will: +7
- HP: 36
- Immunities: bleed, paralyzed, poison, sleep
- Speed:Fly 50 feet
Genetic Ancestor(s)
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