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Svalyfold

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The world of Svalyfold is plagued by generational wars and ruthless natural disasters that ravage the landscapes. Kingdoms come in go, legacies lost to time. Ruins litter the harsh deserts and hellish ice landscapes deep within the mountains. This is the dragon’s playground and they have molded Svalyfold as they have seen fit. They oversee and orchestrate the various battles performed by mortals. Placing their bets with various gifts, funding their wars in their name. Building up a following so that each dragon may prevail greater over the other in this cruel chess game. Known as the council of Svalyfold, seven draconic gods sit atop their thrones watching their creations run about. Entertained in their minor squabbles and embrace the prayers sent up to them to warm their pride.   Only three kingdoms remain; Qeadel, the desert wonderland sitting atop a sea of gold. Cousal, the cunning grand city of ice and snow. The last and most brutal of the three, the dark kingdom of Tresna. Known as the three spires of the world, these kingdoms have survived the trials and tribulations set by the dragon lords of celestial power. They reigned supreme in the wars they faced, their legacies ever growing. Their past enemies laid to waste, the world’s soil acting as a burial ground to the wandering souls lost to the tyrannical bloodshed commands sent by the kings and queens of the land. Now the three remain in a deadlock face off and the gods are growing bored. A god without entertainment is a world condemned to change. Which is why the council had given men something greater than any weapon they could create, wyverns.   Imbued with the power of their draconic ancestors, the raw strength of beasts and sentience that of any possible loyal companion. It was Qaedel that uncovered the first batch of wyvern eggs growing in an amber pool of magma, scaled coating protecting the sacred life within. They knew how to capitalize on this finding, training their best warriors so that when these wyverns hatched. They would imprint and grow stronger than ever, creating an unstoppable force that both Cousal and Tresna would not dare to challenge. One wyvern was worth a thousand men on the field and Qaedel had six of them. If the desert kingdom of riches found eggs, then surely there must be others. Thus driving a period of hunt, all three kingdoms racing against one another to create the first set of wyvern riders. The second in this game was Tresna, finding hatchlings that could blink in and out of shadow within seconds. The third being Cousal, wyverns acclimated to sudden climate changes. Their resilience is unmatched to their cousins in different continents.   The wyverns completely changed the way conflict had been conducted and the counsel, once again, had found amusement in the mortals' way of fighting. Wars that would take place on ground gained a new dynamic, flight and with the untamed destructive power of the wyverns. Vessels, sieges, whole cities lay desecrated. The very gods mortals prayed to were the ones reveling in their own destructive instincts. White teeth bared in a tight grin from the sky as the moanful cries of mothers wail out for sons that would never return. All in the name of the dragon, for the hunt and downfall of the opposing kingdoms. Causing civil unrest on both sides, for their own greed will be their downfall. This new age looks grimmer than ever, as every able bodied soul is taken at youth to be raised alongside hatchlings. So that both man and dragon can fight for their homeland.