Plane of Air
The Plane of Air is located in the Inner Planes and is the home for air elementals, djinni, endless blue skies, and castles floating on clouds. This plane is the most hospitable of the Inner Planes and tourists and travelers flock to these airs to take in the view and trade with the djinni. Many inexperienced travels can get turned around on this plane, falling forever until they eventually slam into something or die from starvation, but those that know how the plane works can easily make a life here.
Geography
The Plane of Air is filled with air, which makes this plane the most hospitable of the Inner Planes. A creature who first arrives here will likely only see the blue sapphire sky around them, endless in every direction, this clear sky is like a cloudless summer day and allows a creature to see twice as far as they normally would. Drifting at the edges of this plane are the borders that lead to other planes, and thus the atmosphere acts differently.
Moving to the border with the Plane of Water brings a chill in the air as ice and snow begin filling the sky, as you continue getting closer the ice and snow become thicker and the temperature continues to plummet. This is known as the Mistral Reach and once a traveler makes their way through all the ice and snow, they come across a massive, unmoving wall of ice that is dotted with caverns, this is the Frostfell, also known as the Plane of Ice.
Going in the opposite direction to the border of the Plane of Fire brings with it thicker air filled with smoke and ash. Hot, dry winds scour across this part of the plane, most natural plants find a very difficult life here and finding food is a great concern to any who travel across this area. As you continue going further, the air is filled with choking ash and fire licks out across the sky. This is the Sirocco Straits and is filled with gargoyles and Plane of Earth allies planning an attack on the domains of the djinni. Once you pass through the straits, you enter the Great Conflagration or the Plane of Ash.
Tourism
Much like the rest of the Inner Planes, the Plane of Air can be accidentally stumbled upon, whisking you away into the plane. This typically happens to those on The Material Plane if they are hit by a tornado or hurricane as many theorize that at the eye these wind cyclones is a portal to the Plane of Air. Unfortunately for those who research such things, it is very difficult to determine when and where a tornado will appear, causing incomplete research to lead only to conjecture.
Apart from being swept up in a tornado, a creature can also arrive in the Plane of Air through a variety of more ‘permanent’ portals throughout The Material Plane as well as throughout the Outer Planes. Most worlds are said to have two to three portals located somewhere high in their atmosphere that closely resembles the Plane of Air, meaning that there are no mountains, clouds or anything else to obstruct the view of the sky. Creatures with wings cannot fly so high and instead must rely on magic to propel you so high up where the air is thin and it is a clear, sunny day.
The Outer Plane is also said to have several permanent portals to the Plane of Air, as Sigil relies on the plane to circulate the air inside of the plane, though those portals are closely guarded by the dabus and the Lady of Pain to ensure that no one messes with them or attempts to come through that shouldn’t. There are also rumors of portals at the top of the World Tree, Yggdrasil, and in fact, there are two of them that blow the leaves of Yggdrasil, though you must reach the very height of the World Tree and not be blown off to access them.
Another way of arriving in this plane is to simply travel from its counterpart planes, traveling from the Plane of Fire can be dangerous for anyone as you must contend with the heat of the plane as well as moving through the Great Conflagration and its massive ash storms that can choke and strangle a creature. Traveling from the Plane of Water is a much easier journey, except you must cross the Frostfell, which can be dangerous depending on where you are. Those who journey high above the Frostfell and never move through the great glacier of ice are relatively safe, while those who move through the tunnels and on top of the Frostfell must contend with the inhabitants, like yetis and remorhazes who call the plane home.
Type
Plane of Existence
Location under
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