Plane of Fire
The Plane of Fire is one of the major planes that make up the Inner Planes, it is the home of fire elementals, efreets, the source of fire, and one of the largest cities in the multiverse, the City of Brass. This plane is often thought to be the least hospitable of any of the Inner Planes, the idea of an entire plane composed of fire leads many to assume that it is certain death to travel there, though that isn’t completely true. Much like many of the Lower Planes, like Gehenna or The Abyss, it can be dangerous to arrive on this plane but so long as you take the proper precautions, it is trivial to travel the plane.
Ecosystem
Arriving in the Plane of Fire is a dangerous proposition for the ill-prepared or those who have no idea where they are going. Blistering heat and thin atmosphere await travelers, and unless you have protection against fire, the intense heat will quickly ignite anyone who arrives here. Tales continue to come out of this plane of unprepared adventurers being immediately reduced to ash.
Despite the hostility of this plane, it is also the most populated of the Inner Planes, a fact any traveler who can survive the first few minutes of this plane should be aware of. Creatures of all types can be found wandering through this plane, all born or made of fire in some form or another. Most of these creatures, specifically the eleminals, animals that take on an elemental form, respond like normal creatures found on The Material Plane, though the biggest threat is the efreet who go on hunting parties for fun, tracking down outsiders, and enslaving them.
It’s not just fire that can be found on this plane, as motes of other elements sometimes make their way on to this plane. Unfortunately for travelers and those elements, they typically only last for a short time before they are merged into the intense heat and fire of this plane, the air is ignited, water evaporates, and the metals and minerals of earth melts into magma. There are also cities, outposts, and towers that make up this plane, the inhabitants enforcing their will through magical wards that protect their land from the flames. The City of Brass is the most well known of these cities, but there are also efreet outposts all over the plane who lead raids on the marid and the Plane of Water, as well as the towers of the azer where they form their clans and work on their crafts.
Ecosystem Cycles
Filled with the roaring flames of fire, this plane is seen as the most hostile plane in the multiverse, though that isn’t completely true as the Negative and Positive Energy Planes are far more dangerous. A creature who first arrives here will notice the intense heat suddenly burning their body and the hot orange and white glow of fire filling their vision. If they have a way of surviving the intense heat, they will also need to figure out how to survive the incredibly thin atmosphere filled with dangerous fumes that will shred and ignite their lungs.
Luckily for many, the efreet are interested in ensuring that traders and their slaves don’t immediately burn up into soot, so if a traveler arrives in the City of Brass or one of the many other cities or outposts on the Plane of Fire, the efreet, and other locals, have gone to great lengths to use their magic to protect all inhabitants. Being prepared for arrival on this plane goes a long way in ensuring your survival, of course, if you are relying on magic, you must ensure that you are powerful enough to continue your wards and protections for hour after hour with no downtime for a break to recharge your batteries.
There is no night or day on this plane, though most track time in 24 hours based off of The Material Plane. In 5th edition, that is changed so that there is a blistering sun high overhead that burns down with brilliant light during the day and darkens to a harsh, dull red glow during the night.
Traveling to the borders of this plane, the temperature drops, though only slightly, and instead new elements begin infusing the fire. The closer you move towards the Plane of Earth, and traveling across the great Cinder Wastes, the ground becomes a bit more solid as you enter the Plane of Magma, also called the Fountains of Creation as volcanoes belch their molten rocks. In the opposite direction is the Plane of Air, as you travel in that direction the air gets harder to see through and there are more flammable materials from the neighboring plane. As the air gets thicker, the thick smoke chokes your lungs and ash fills your mouth as you move through the Sea of Fire and enter the Great Conflagration or the Plane of Ash.
Tourism
Traveling to this Inner Plane can take on a wide variety of forms that can range from accidental travels, which typically end poorly, to purposeful trips to the azer craftsmen in their basalt towers. Traveling from the Ethereal Plane requires finding an orange color curtain and stepping into it, though even that can be dangerous as the Border Ethereal of the Plane of Fire is also incredibly hot and capable of setting creatures on fire, just not as fast as if they were on the plane.
A traveler could also attempt to journey from The Material Plane by finding massive amounts of fire in a singular location, much like how the other Inner Planes are linked to The Material Plane. This can create a vortex or permanent portal that allows easy travel from one plane to the next, though due to the nature of fire, most civilized lands do as much as they can to prevent sufficient quantities of fire in a single place. Most are forced to travel into a volcano and searching for a portal there, in which case those travelers are probably already equipped for their journey to the Plane of Fire.
Another mundane way of traveling is finding, or setting, forest fires that create massive blazes and stretches for miles and miles. At the center of this conflagration, one might be able to form a temporary portal to the Plane of Fire, allowing access that one time. One can also find a few portals in Sigil that are permanently linked to the Plane of Fire, these portals can be found in use in the Lower Ward. The Foundry in Sigil uses the heat of the plane to help them craft their weapons, while the Mortuary also has a portal to this plane, using the fire to help them cremate their dead.
Travelers can also arrive in this plane by traveling from its counterpart planes, by traveling to the edges of the Plane of Air, you can walk through the Plane of Ash and arrive in the Plane of Fire. Likewise, traveling from the Plane of Earth through the Plane of Magma, you can then arrive in the Plane of Fire. This is difficult as these planes are all considered infinite, and rely on focusing your mind where you wish to travel, but even then there is no guarantee you’ll ever find the border crossings. To have the greatest chance of crossing, you need an elemental guide who knows the plane you are trying to cross, like a mephit or elemental, and somehow convince them to help.
Type
Plane of Existence
Location under
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