The Band of Might, Magic, & Mischief
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The party, after being quickly given rank of specialist in the Knights Guild, leave M'Ganni with their new friend and seargent Luthor. Their job is help people who have falled through the cracks in the empire.
Luthor is murdered by an child inquisitor. Before his death he have the party three items and three requests. Kharanos- His family ring and the request he return it to his siter. Azuraan- A Mysterious necklace and the the words "find Maeve" Auren-His greatsword and the order to continue to protect all who need it.
The party defeated a necromancer that had been plaguing the small village of Havenfill for the past year. Upon his "defeat" the curse seemed to be lifted.
After arriving in Criik and doing a job for the local Warden Leo DeGrey, the party revices the titles of Champions of the Realm and become owners of Cliffside Manor.
While investigating the same dungeon Luthor Madrid went missing in 80 years prior, the party gets transported to the and of Barvoia and quickly gain the interested of the vamire Strahd. On the first night sleep Strahd kidnaps Auren.
Our Heroes spent almost two weeks prisoners in a demiplane within the Shadowfell called Barovia. They return a mere hours after they left. Forever changed by their time. Stronger, smarter, and some damaged in a way that magic cannot heal.
After arriving in Sherrfield and reuniting with the Thieves Guild, Kharanos hears troubling news that Melkor has been arrested in Killerth and is set to be executed in a matter of days. The Seargent at arms of the guild (Leo) is quickly promoted to Guild Master and immediatley kicks Kharanos out of the guild magically bannishing him and the rest of 3MB from the headquarters. Kharanos and the rest of the party know they must find a way to Kilerth to save Melkor.
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