Adventurers for Profit
An adventurers guild created by Rufus, Kallista, and Doug.
Powers to the Guildmaster (Roofus)
• The location of a secret door or a hidden entrance or exit
• The location and nature of a trap
• A description of one riddle or puzzle
• The location and description of one powerful magic item
- RUMORS: During an adventure or in the lead-up to one, you can spend some money and collect some rumors about the quest you’re about to go on. The cost is 100 gp per estab- lishment level.
• The location of a secret door or a hidden entrance or exit
• The location and nature of a trap
• A description of one riddle or puzzle
• The location and description of one powerful magic item
- GATHERING INTEL
Investigation allows you to do detective work, learning
the whereabouts and activities of individuals, but organizations
are larger and more complex. By collecting a
little information from everyone who visits, your establishment
lets you spy on organizations and people. This
is represented by your Gather Intel skill, gained if you
own an establishment.
Intel lets you know what your enemies are up to, along with your allies and those organizations—guilds, orders, countries, and such—who claim to be neutral. What you learn is up to the GM. It will be useful but highly generalized. For example, “The Monks of White Fire know you recovered the sword of a million years and they’re planning on taking it from you,” or “The king is closing trade across the southern border.” Okay, that’s good to know, but it’s narrative. There’s no mechanic tied to these things. - Making the Check
Gather Intel is a skill granted by your establishment.
Whenever you roll a Gather Intel check, add your proficiency
bonus, but instead of adding an ability modifier,
you can add another bonus by spending gold pieces.1
For each 100 gp you pay, you gain a +1 bonus to the
check. It’s expensive to pay folks to spy on people, and
larger establishments with larger bonuses have more
people to pay! However, you cannot pay for a bonus
greater than your establishment level. And no, you
can’t pay nothing to add a +0 bonus—you have to pay
your spies something.
Jennifer has a 3rd-level establishment (a general store). If she pays 300 gp, she can add a +3 bonus to her Gather Intel check on top of her proficiency bonus. She cannot pay 400 gp to get a +4 bonus, because she is limited by the level of her establishment. But she could pay 200 gp to get +2.
You may make a number of Gather Intel checks per season equal to your establishment level, but you cannot make multiple checks against the same organization during the same season. - FAVORS
Back at the start of this chapter we said you probably
had little use for an army or a modified spell, but if you
did, shouldn’t you be able to spend a little money, help
someone out, and earn a favor from them? According
to these rules…yes! You temporarily gain the benefit of
another stronghold! Once per season, you may spend
1,000 gp to choose a favor below. To do this, you must
know someone with the appropriate stronghold who
considers you an ally.
The Keep
You gain 500 points per level of your ally’s keep to spend on units for one battle. These units cost you no gold pieces, have no upkeep, but disband after the battle is over. The units may only come from ancestries you and your ally with a keep have access to. You’ll find more about the point values of units in Appendix: Warfare (page 233).
The Tower
Choose a modified spell researched by an NPC ally or other party member. You can cast that modified spell a number of times equal to your establishment level before you forget it. Once you forget it, you must pay for another favor in order to cast it again.
The Temple
Choose an allied NPC or party member with a temple. You can petition their deity and use their concordance once. If you summon a servitor, it remains for a number of rounds equal to your establishment level.
"Fuck the Order"
Founding Date
1/14/1038
Type
Guild, Fighter / Mercenary
Leader
Leader Title
Parent Organization
Location
Related Ranks & Titles
Notable Members
Establishment
Class type:
Rogue's Tavern
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