BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Spell Check

The research center created by Murak the Unsunken and Azurite Temple
Research
Researching a spell takes time. Many potential components must be tested to determine which is the proper one for this new spell. Special tomes must be procured that describe the creation of the original spell, pointing the way toward a means to modify it. The time spent is 8 hours of every day, 6 days a week. The arcanist can take breaks a few times each day to speak with their lieutenant, command their followers, and oversee the construction of their tower, but they spend the required time in research. If this time is interrupted, the new spell slips from their mind and they must start again.
To research a spell, the magic-user must spend 1 month, plus 1 week per level of the spell, minus 1 week per level of their tower.

More Research
A given spell can only be modified by research once, and a given magic-user can only modify a number of spells equal to their tower level.
Casting the Spell
Now the magic-user has their own spell! Velorin’s blazing gaseous form! Elemein’s overwhelming hypnotic pattern! The level of the personalized spell is one higher than the level of the original spell.
If the target of a spell saves against it, the modifier automatically fails. If the target of a betraying charm person makes their Wisdom save against the charm, they do not suffer the “betraying” effect.
The effects of a modified spell cannot be combined with the effects of the unmodified spell. For example, an enlarged character cannot be further enlarged by casting regenerating enlarge.
Spells that can be cast as a ritual can be modified, but this does not change the duration of their effect. Empowering Commune cast as a ritual takes 10 minutes to cast, but the Empowering benefit still only lasts 10 minutes after that.
There’s one other restriction: the magic-user can only cast the spell a number of times equal to their spellcasting ability modifier. Once they do, they must take an extended rest if they want to cast the spell again.   A Halfling named Moro Goldworthy (who talks like macho man randy savage) works here for Murak and Azurite. He is a Spirit Warden (strongholds and followers pg72)   Research Emporium (Learn to Spell here)
Notable Members
Stronghold Type:
Tower

Class Type:
Wizard's Library

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!