Moro Goldworthy
Spirit Warden (Level 7)
ARMOR: Medium (AC 15)
PRIMARY ABILITY: Strength
SAVES: Strength, Constitution
SKILLS: Nature, Survival
SIGNATURE ATTACK: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
SPECIAL ACTIONS:
3RD-LEVEL (3/DAY, BONUS ACTION): Grizzly Resistance. The spirit warden and its leader have resistance to all damage until the end of the spirit warden’s next turn.
5TH-LEVEL (3/DAY, BONUS ACTION): Raptor Dive. The spirit warden uses the Dash action. This movement does not provoke opportunity attacks.
7TH-LEVEL (1/DAY): Ferocious Whirlwind. The spirit warden immediately makes an attack with its signature attack against all adjacent enemies. Hits deal an extra 6 (1d12) slashing damage.
Mental characteristics
Personal history
Left home at an early age to commune with nature. Found himself going partially feral. When the city was created, began to live off the fat of the city, and living in slums and squatting.
Was found squatting in the building that Azurite Temple and Murak had purchased for Spell Check and joined up.
Education
no formal education
Employment
Accomplishments & Achievements
Helped Azurite on her quest of self-discovery to control her Lycanthrophy
Personality Characteristics
Savvies & Ineptitudes
Quite good at surivival and nature
Likes & Dislikes
Likes dirt and mud and fighting
Dislikes cleanliness and racism.
Personality Quirks
Speaks like MachoMan Randy Savage
Hygiene
Terrible
Relationships
History
Murak and Azurite found Moro squatting in the building they bought to renovate into their new research station.
A greasy, greasy halfling Spirit Warden who lives at Spell Check
Character Location
Spouses
Siblings
Children
Gender
male
Eyes
Dark Green
Hair
Mutton Chops and short cropped hair, all greasy
Skin Tone/Pigmentation
Tanned, but greasy
Height
3'10"
Weight
45
Quotes & Catchphrases
"Oh Yeah!"
Aligned Organization
Remove these ads. Join the Worldbuilders Guild
Comments