Tokair (Toe-Care)
The self proclaimed Duke of Talen'Lith, Tokair seems to enjoy giving new adventurers epic moments.
Mental characteristics
Personal history
Tokair was raised in a loving home, with noble parents. He was raised as a noble as an occupation, making sure to know how much his small lordship needed and of what. But a life as the caretaker was not what he wanted.
When Tokair was 16 was approached by a man- Tam. A powerful wizard, Tam spoke with the boy and offered him a life of adventure, to make him special. Magical. All he wanted in return was the occasional favor, and for Tokair to live the most adventurous life.
"What did that mean?" Tokair would ask himself. The MOST adventurous people.... are adventurers! Adventuring as a profession had been somewhat established as incredibly dangerous, so most warriors, mages and priests and such never do such things. He would become an adventurer, and as he did, a bolt of energy flew from his hand, crushing a bit of crenellation on his father's manor.
Adventure was power. The more dangerous situations Tokair placed himself in, the more power he gained. But one too many near misses had him knowing that he needed some protection. He needed an Adventuring Party.
First was Derek. A dark, ruddy skinned man who was much more sizable than Tokair. Tokair met him after a narrow escape from a goblin encampment. Derek had a frightening presence, but was charmed by this silly human.
Next came Gwynfay and Glabglung "Gab" Mirrorball , both easy grabs between a priestess of the god of money and a gnome with wanderlust. With a 4 member party- Tokair on point- quick on the draw and able to adapt to most situations. Derek as a wall the enemies would have to get through to get to Glabglung who enhanced Tokair's fighting style with masterful illusions. Gwynfay only did what she was paid to do, so she often stayed back and used a minimal amount of magic until promised a higher cut. It was the Tokair show, starring Tokair, and it fueled his flamboyant personality. It worked for a while, but eventually things were getting out of hand, he could no longer just run in and save the day, there had to be a plan. A future to the ever present.
During an adventure, Tokair and his group were sent to find a local adventuring group that had gone missing. They found the tomb they were investigating and went inside. Within there was a half-elf woman who was the last survivor of her adventuring party. They had charged without heeding her warnings and her attempts to use tactics. In a desperate attempt for survival she darted across a trap filled hall that led to nowhere as the kobolds had blocked off the exits. When Tokair's group came through he followed her advice on how to get through the trap filled hall and teleported her to safety. He was impulsive, and she was thoughtful, they were quite the match and adventurered together until they were investigating the old ruins of [Talen'Lith in the Shadowfell where they discovered the vault that while in shambles was still full of riches and gave them the finances to found [New Talen'Lith.
But Tokair still had the desire for adventure, and the pact he made with Tam, to live the most adventurous life, so as self proclaimed Duke of Talen'Lith he has used that power to run the city as an adventurer's haven, laws and rules designed to create an ideal situation for adventurers- with a ever changing, ever lootable dungeon just across the river.
He was sucked into the Shadowfell during a convergence on New Year's Eve and was lost there for several months. That time seems to have not dulled his personality.
Education
Formal schooling and training as befits a noble.
Training from paid adventurers who took him along.
Experience through personal adventures.
Employment
Self-Styled "Duke", he has the noble heritage and the land holdings but is not officially recognized by the country that Talen'Lith currently resides in.
Accomplishments & Achievements
Conqurered the summoner's spire
Founder of New Talen'Lith
Slayer of Kradraz the Green
Husband to Evetac
Failures & Embarrassments
Has nearly died several times on adventures, he only brings those aspects up with those that were there are already present.
Intellectual Characteristics
Has a strong desire to give new adventurers as good or better experience than he had. Excited to see new people grow and learn.
Personality Characteristics
Motivation
Motivated by the desire to have an adventurous life. He is a true believer in the spirt of adventure.
Savvies & Ineptitudes
Extremely charismatic and able to get people to do what he wants. He is not however a good planner, and while he can talk or fight his way out of all but the most terrible mistakes, he relies heavily on his allies for deeper plans.
Personality Quirks
Well versed in magic and swordplay, with a strong focus on keeping foes off balance.
Social
Religious Views
Views the gods as important, but not for him.
Speech
Loves flowerly language one might find in a 50's pulp adventure or superhero book.
Relationships
Wealth & Financial state
Even over 20 years later, still has an obscene amount leftover from the vault.
Current Location
Species
Honorary & Occupational Titles
Year of Birth
989
49 Years old
Spouses
Siblings
Children
Eyes
Green
Hair
Short, Brown
Skin Tone/Pigmentation
Caucasian, but slightly tanned
Height
5'11"
Weight
180
Quotes & Catchphrases
"Adventure!"
Ruled Locations
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