Aspect of Wind Feat

You are touched by the Air Wilds, either from a blessing of a powerful entity or through focused mastery and study, allowing you to borrow and harness some of its power.

Prerequisite: Wildling  
  • You learn the Windborne Weapon* and Manipulate Wind* cantrips and the Become Wind* spell. You can cast it innately without expending a spell slot once, regaining the ability to so when you complete a short or long rest. When you cast it in this way, you cast it a level equal to your proficiency bonus.
Source: KCLL, page 190
Mystic Path Feat Save DC:
  • Any time a mystic path feat requires an ability score modifier for spell attacks or saving throws, use Constitution as the modifier. The DC is calculated as 8 + your Constitution modifier + your proficiency bonus.
  • If your class grants you a spellcasting feature, you can use that ability modifier for calculating spell attack rolls and the DC instead of Constitution.
  Spells:
  • Spells with an asterisk (*) next to them come from KibblesTasty's Casting Compendium, which is found here.


Cover image: by Yaroslav Golubev

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