Athlete Feat

You can accomplish mythical feats of athletic prowess. You gain the following benefits:

Prerequisite: 4th level and proficieny in Athletics  
  • Ability Score Increase. Increase your Strength, Dexterity, or Constitution by 1, to a maximum of 20.
  • Athletic Movement. Gain your choice of a climbing speed or swimming speed equal to your movement speed.
  • Gain the Athletic Feat special ability (below).
  Athletic Feat - Active Ability (Special)   You can perform an outrageous athletic feat. You can do any of the following during your turn:
  • Jump a distance equal to your movement speed.
  • Lift twice your normal lifting capacity until the end of your turn.
  • Move at normal speed while carrying or dragging another creature until the end of your turn.
  • Make a free Strength or Dexterity saving throw or ability check against an ongoing effect or spell effecting you that would normally take an action or only occur at the end of your turn
  • Take the dash action as a bonus action.
Once you use this feature, you cannot use it again until you complete a short or long rest. You can use the feature again before completing a rest by taking a level of exhaustion.   Source: KCLL, page 181
Active Martial Feat Save DC:
  • Any time an active martial feat requires a saving throw, the DC is 8 + your Strength or Dexterity modifier (your choice) + your proficiency bonus.


Cover image: by Yaroslav Golubev

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