Brute Feat
Your attacks leave your enemies devastated and cowering in fear. You gain the following benefits
Prerequisite: 4th level and proficieny in Intimidation
- Ability Score Increase. Increase your Strength or Constitution by 1, to a maximum of 20.
- Brutal Effort. When you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
- Gain the Brutal Threat special attack (below).
- When you take the Attack action on your turn, in place of taking an attack, you can summon your killing intent to issue a dire threat to a creature that can see or hear you within 60 feet. The target must make a Wisdom saving throw.
- On a failure, they become frightened for 1 minute. If it fails by 5 or more, it becomes frozen in terror, suffering the paralyzed condition while it is frightened. A frightened creature can repeat its saving throw at the end of each of its turns, ending the effecton success (if it fails by less than 5 it can end the paralyze effect, but annot become paralyzed after the initial save).
- If you kill a target while it is frightened in this way, you can repeat this action as a reaction targeting another creature within 30 feet that can see or hear you bypassing the usual usage restriction of the feature.
Active Martial Feat Save DC:
- Any time an active martial feat requires a saving throw, the DC is 8 + your Strength or Dexterity modifier (your choice) + your proficiency bonus.
Comments