distance

Can you get heah from theah?

adapted from "the White Book":
DC Heroes 3rd Edition by Mayfair Games

In the MEGS system, physical linear distance is measured on an exponential system comparable to measurements of time, volume, information, velocity, wealth, mass, and most other quantifiable concepts. This makes superheroic calculations of comic book concepts easier and more epic, but it does take some practice!

 
Remember:
  • AP Math is not like everyday math. One AP plus one AP almost always equals two APs, yes. However! Two APs plus two APs may only equal three APs!
  • This is true because a given AP covers a range of measured values!
  • Negative APs may still be positive quantities. In fact, they almost always are.
  • While The Rule of Maximum Drek may apply, it is also a guiding principle for the GMs that we are here to roleplay, not to get the math perfect.

Manifestation

The base unit of Zero APs Distance is

10 feet

 
A typical Character, if not constrained in some way, can probably reach any touchable surface within 10 feet of themselves. A generic Character using no special ability can travel 10 feet (0 APs of distance) in 4 seconds (0 APs of time).
 

Distance AP Benchmarks and Upper Limits

Compiled from page 180 of DC Heroes 3rd Edition by Mayfair Games, published in 1993 and then corrected via Technical charts and tables from Writeups dot Org. This table lists useful approximate benchmarks within the range of measurements covered by a given AP distance, followed by an example of something that matches this AP measurement in at least one dimension, followed by the upper limit of that range.

 


APsBenchmarkroughly equivalent to:Upper Limit
010 feetwidth of typical booth or tent at a convention10 feet
120 feetrequired minimum length of a parking space inside a parking garage in NYC20 feet
240 feetlength of a standard metal shipping container40 feet
380 feetan entire roll of thermal printer paper all rolled out flat80 feet
4150 feetcommon length for garden hose or CAT6 network cable160 feet (53 yds 1 ft or 48.8 m)
5100 yardsstandard football field length between end zones320 feet (106 yds 2 ft or 97.5 m)
6200 yardsHarlem River width at Lexington Avenue subway crossing640 feet (213 yds 1 ft or 195.1 m)
71/8 milerange actually covers from just over a tenth of a mile up to nearly a quarter mile!1280 ft (426 yds 2 ft or 390.1 m)
81/4 mileheight of the Empire State Building, 2 to 4 city blocks in NYC or Metropolis2560 feet (853 yds 1 ft or 780.2 m, nearly half a mile)
91/2 mileCentral Park width from Fifth Avenue to Central Park West5120 feet (1706 yds 2 ft or 1.56 km, 0.97 mile)
101 mile10240 feet (3413 yds 1 ft or 3.12 km, 1.94 miles)
112 milesnorth-south length of Central Park is 2 miles, east-west width of Manhattan Island is about 2.3 miles3 miles 4640 feet (6286 yds 2 ft or 6.24 km)
124 miles7 miles 4000 feet (13653 yds 1 ft or 12.48 km)
138 milesnorth-south length of Manhattan Island is 13.4 miles15 miles 2720 feet (27306 yds 2 ft or 24.97 km)
1416 miles31 miles 160 feet (54613 yds 1 ft or 49.94 km)
1532 miles62 miles 320 feet (109320 yds or 99.89 km)
1664 milesBoston, MA to Concord, NH124 miles 640 feet (218460 yds or 199.76 km)
17125 milesVienna, Austria to Budapest, Hungary248 miles 1280 feet (436920 yds or 399.52 km)
18250 mileslength of Lake Volta in Ghana496 miles 2560 feet (873840 yds or 799.04 km)
19500 mileseverybody sing!992 miles 5120 feet (1747680 yds or 1598.08 km)
201000 milesGreece to Germany1985 miles 4960 feet (3495360 yds or 3196.16 km)
 
Since each AP value represents a range, bear in mind that two Characters might have the same AP rating but describe different extreme limits for themselves, and both be correct! Bronze Tempest can pinpoint any sound she hears up to 4 city blocks away. Knight Thrasher can feel an incoming ballistic piano even if it was launched at him from a shade less than half a mile away. These can both be their upper limits even though their respective Powers are Directional Hearing 8 for Bronze Tempest and Danger Sense 8 for Thrasher!

Localization

Negative AP Benchmarks

As the size of the area under consideration reduces, the Mayfair Exponential Gaming System gets a tad wobbly. We do have values for some negative APs! When working in this scale, however, it's important to get the math "Close Enough!" and move on in the story.

Negative Distance Benchmarks

Borrowed from page 92 of DC Heroes 3rd Edition by Mayfair Games, published in 1993, this table lists useful approximate benchmarks within the range of measurements covered by a given negative AP distance. The Guideline of "Close Enough! Back to the story!" is meant to apply at this scale.


APsDistance
010 feet
-15 feet
-22½ feet
-31 foot
-46 inches
-53 inches
-61½ inches
-7¾ inch
-81 cm
-95 mm
-102½ mm
Type
Natural

Distance-related AP mathematical formulas

  • Distance = Speed + Time
  • Time = Distance - Speed
  • Speed = Distance - Time
  • Distance thrown = Str - (Weight of object)

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