Whipcord

Captain Garsho Castberg

Dedicated, hard working... fanatic. All of those words describe Garsho "Whipcord" Castberg.

 

Garsho "Whipcord" Castberg grew up in the hidden thanagarian city of Kolamoran. Steeped in the heroic stories and legendary exploits of Fel Kur'Talak. Throwing himself into the cause of protecting Kolamoran interests. Whipcord is a formidable opponent being skilled marksman and trains constantly in the use of his unusual gauntlet-based weapon that fires a whip-like cord that he uses in combat. On top of that, he is an accomplished hand to hand fighter.

Species
Ethnicity
Age
33
Children
Gender
male
Eyes
amber
Hair
Short dark brown hair, Brown wings with gold tips to the feathers
Skin Tone/Pigmentation
beige toned
Height
6'
Weight
215

Whipcord

DEX
8
STR
5
BODY
6
INT
6
WILL
9
MIND
8
INFL
7
AURA
5
SPIRIT
7
Initiative
25
Hero Points
50

POWERS

(* Linked Powers)


  • Flight: 08
  • Telescopic Vision: 04

  • BONUSES AND LIMITATIONS

    SKILLS

    (* Linked Skills)


  • Acrobatics: 7
  • Detective: 6
  • Martial Artist: 8
  • Military Science: 7
  • Thief: 5
  • Vehicles: 4
  • Weaponry (Firearms, heavy, melee): 6
  • Gadgetry: 5
  • Medicine: 3
  • Scientist: 2

  • ADVANTAGES



  • Lightning Reflexes
  • Scholar (Thanagarian history, Thangarian language)

  • DRAWBACKS

    OCCUPATION AND WEALTH

    Mercenary
    : Wealth 4 ( Approx. Annual Income : $20,000)

    EQUIPMENT



  • HELMET

  • {BODY: 8, Sealed Systems: 9, Thermal Vision: 4, Radio Communications: 6, Limitations: Sealed Systems only works if armor and helmet are worn }
  • IVORY TALON TROOPER ARMOR

  • { BODY: 8, Flame Immunity: 5, Sealed Systems ( must have the helmet on ): 9, Shadow Field Generator ( see below ) }
  • SHADOW FIELD GENERATOR ( build into IVORY TALON TROOPER ARMOR )

  • { Thief (Stealth): 10, Darkness: 5, Limitation: Darkness must be activated BEFORE Thief (Stealth) can be used. Once active, the Darkness field only lasts for 5 APs of time, Shadow Field Generator will only work if Helmet AND Armor are worn, R#: 3 }
  • TALON BLASTER

  • { Body: 4, Energy Blast: 5, "Sapper Blast" (Energy Blast): 5, Range: 3, R#: 3, Limitation: takes 1 phase or round to swap modes, Drawbacks: Sapper Blast target's STR and the damage is always Bashing Only }
  • PLASMA BATON

  • {Body 4, AV: 4, Lightning (EV): 4, R#: 3, Limitations: Lightning is touch range only. Descriptor: Stored in thigh holster }
  • WHIPCORD GAUNTLET x 2 ( one per wrist )
  • {Note: Line has a max length of 4 AP. Str: 7, Body: 8, EV: 2, Gliding: 3, Glue: 7, "Stinger" ( Lightning ): 5 Misc: Touch Range Only. R#:3 }

    SUBPLOTS

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The individual is agile enough to be a medal winning Olympian gymnast.

     
    STR (Strength)
    This is the level of maximum human strength. Lifting range: 900 - 1600 pounds

     
    BODY (Body)
    The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.

     
    INT (Intelligence)
    The individual has the ability to process information on the level of an industrious college student.

     
    WILL (Willpower)
    The individual possesses enough willpower to override self-preservation and enter an obviously unsurvivable battle.

     
    MIND (Mind)
    This person has the mental fortitude to continue normal activities even in persistently painful or stressful situations, such as those experienced by hardened soldiers.

     
    INFL (Influence)
    This person is so unique as to be highly regarded by several people across a nation or a state.

     
    AURA (Aura)
    This person has a presence strong enough to change the emotional state of an auditorium-sized crowd from a dead calm to electrified frenzy.

     
    SPIRIT (Spirit)
    The individual is capable of enduring several major crises without a loss of resolve.

     
    WEALTH
    This person can afford to spend up to $400 per week

     
     

     

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