AIMing to Misbehave
Life, Crime
2009
10/11
13:00
2009
10/11
18:00
A plea for help in rescuing a family member from the grips of a criminal organization, Advanced Idea Mechanics, draws Wyldfire into the crosshairs between a three-way tug of war!
With noted biotech scientist
Dr. Adel Urda-Na at the helm, Wyldfire pursues the project to rescue
Trevor Finn. He has been held hostage for months by
Advanced Idea Mechanics, coercing his sister
Robin to commit corporate espionage and sabotage at the
Metropolis design workshop for
Oscorp Industries.
Preliminary research turned up a few leads, the majority pointing to locations in northern Metropolis. Possible AIM agents have stolen resources from
LexCorp and from at least one disguised
Hammer Empire stash. Someone arranged to transport unusual orchids from
Vibora Bay, even stranger moss from an unknown other source, and a "particle physics cannon" from the black market Mad Science Weaponry community.
Trevor Finn and another unwilling AIM Cyber-Commando,
Grant Mason, go rogue to join forces with Wyldfire. They want to stop the current project of
Dr. Hogan Grimm -- a renegade metabotanicist, with the remarkable career history of having been exiled from the
Eureka Settlement for his unethical experiments.
A scrapyard bustles with Clockwork Moss: a clockwork robotic skeleton, made of
Covatrinium, serves as scaffolding for a strange mobile moss conglomeration.
Whatever Grimm's motives are -- and they certainly include self-serving intentions to "awaken Her" -- a key factor must be the needs of the mysterious client who commissioned this AIM project.
Soon
Team Luthor arrives to recover stolen LexLabs assets called "Chroniton Generators" and deliver retribution on anyone in possession of such devices.
Hammer Empire Warwolves agree to an uneasy temporary truce with Wyldfire in favor of joint efforts to tear Grimm's "Re-Green Metropolis" plot.
Tales of Justice is a work of pure, unabashed fiction. In fact, it considers itself rather heroic and quite proud of itself. Names of characters, places, events, organizations, and locations are creations of the author's imagination for this fictitious setting. Some have been inspired by other sources, which will be credited at the top right of the article.
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Any resemblance to persons living, dead, or reanimated is coincidental. The opinions expressed are those of the characters and should not be confused with either of the authors, since the characters and authors tend to disagree a lot.
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