The Soaring Phoenix: Alliance Magic Guild - Lycia Branch
One of the largest and most important parts of both the Leicester Alliance and Lycia this branch of the Magic Guild like all other strive to unlock the secrets of all magic, but what the mages of the Soaring Phoenix specialize in is mainly healing, rebirth, fire, and earth magic. Dedicated to both defending and helping the people of the alliance, The Soaring Phoenix guild members are also seekers of knowledge trying to learn all they can about magic and then push it one step forward. Many of Talos greatest mages have come from or are part of the Guild as the Alliance continues to be at the forefront of magic. The Magic guild is run by two powerful mages the Guild Master and Guild Leader, the master handles more of the inner workings of the guild while the leader deals more with quest, people, and issues that pertain to outsiders. The guild master is elected by the guild while the guild leader is a tittle held by the most powerful mage proving their might in a test held every 2 years. The guild leader lives right next door to the guild in his own building. The guild can function as many things but is mainly a school/training ground for mages as well as the closet thing Lycia has to an adventurer's guild.
The Emerald Pillar of Lycia
The mage Guild has been a strong pillar of Lycia since it's inception, the guild is the lifeblood of the city and one of the many ways this is true is shown within is core foundation. The guild has always funded multiple parts of the city and does so to such a degree the guild has always been the home for the bank of Lycia. It is this pairing that cause the halls of the guild to look as they do. The first floor of the build is the bank itself with the following floors all resembling the same lay out with the vault locking off something different on each floor. Some vaults only contain things like living quarters while others contain forbidden tombs of magic.Structure
Members of the guild have 20 levels that break down into 8 tiers of classification to show rank within the guild. There's 2 ways to raise ones rank first is the ranking exam that happeneds every 6 months or you can be acknowledged and have a rank bestowed upon you by a high ranking member.
(Level 1) Magic-Users: These are the newest members of the guild. They have very few rights.
(Level 2) Prestidigitator: These are the recruiters mentioned above.
(Level 3) Conjurer: These work directly with the public to fulfill petitions.
(Level 4-6) Arcanist: These are involved in low-level research.
(Level 7-9) Spellmaster: These are involved in mid-level research.
(Level 10) Magician: These are teachers for the lower level mages.
(Level 11) Evoker: These are generally involved in field research.
(Level 12) Thaumaturgist: These generally deal with in-house transgressions and punishments.
(Level 13-15) Magus: These are teachers for the mid-level mages.
(Level 16-17) Sorcerer: These are engaged in high-level research.
(Level 18) Mage: These form part of the Council. They also teach the high-level mages.
(Level 19) Wizard: These form part of the Council.
(Level 20) Arch-mage: This is the head of the guild
Membership:
Entry Level Membership: 1st Level, 6 month probationary period
-Enrollment Dues: 200gp or minor magical item
-Nomination Dues: 100-500gp
Requirements:
-Must be Nominated by an existing member of 4th rank or higher.
-Must perform one or more deeds for the guild to advance in rank.
-Cannot refuse any reasonable request from higher ranking guild members.
Benefits:
-Allowed to wear broach, cloak or symbol of Guild.
-Discounts on meals, room, and board at selected merchants.
Entry Level Membership :2nd - 3rd
-Nomination Dues: 100-500gp
Benefits :
-Limited dorm access (no more than 2 nights in a row for any dorm).
-Free Evening-feast meals at Guild Hall on weekends.
Mid Level Membership: 4th-5th
Nomination Dues: 250-650
Benefits:
-Free admission to parties, balls, or galas held by the guild.
-Access to social circles above his station as long as the proper attire and etiquette is followed.
-Limited access to a standard library. Must pay 650gp/level to add a spell to your spellbook.
Mid Level Membership: 6th-8th
Nomination Dues: 450-850
Benefits:
-Greater access to the standard library. Can add 2 free spells per month to your spellbook. Must pay 500gp/level of spell beyond that.
-Limited access to alchemists laboratory. 2 free potions a month.
Advanced Level Membership: 9th level, 6 month probationary period
-Enrollment Dues: 2000gp or major magical item
-Nomination Dues: 1000-3000gp
Requirements:
-Must be Nominated by an existing member of 15th level or higher.
-Must perform one or more deeds for the guild to advance in rank.
-Cannot refuse any reasonable request from higher ranking guild members.
Benefits:
-Given Spellwiriters Brace
-Full dorm access.
-Free Evening-feast meals at Guild Hall, daily.
-Free admission to parties, balls, or galas held by the guild.
-Access to social circles above his station as long as the proper attire and etiquette is followed.
Advanced Level Membership: 10th - 12th Level
-Nomination Dues: 1500-4000gp
Benefits:
-Greater access to the standard library. Can add 4 free spells per month to your spellbook. Must pay 500gp/level of spell beyond that.
-Greater access to alchemists laboratory. 4 free potions a month.
Advanced Level Membership: 13th - 15th Level
-Nomination Dues: 2500-5000
Benefits:
-Access to check out. You may now check out one book from the library. The average time is a week after this time the book will teleport back to the guild.
-Golem assistant. You now have access to one of the guilds golems from the laboratory. The golem can make one of your free potions for you saving the crafting time.
Scholars Membership: 16th - ??? Level
Not much is known of any membership after level 15 it is said the benefits and cost are made to match each member and their goals.
Public Agenda
Always trying to better the city in any way they can from killing local threats to making magic that can make day to day life easier they are always trying to do everything possible to keep Lycia and the Alliance the best they can be.
Assets
Knowledge is Power
Type
Guild, Mages
Controlled Territories
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