Cordecep
Cell leader of the Abyssal Knife he answers only to the cell master and Culdred himself.
Race: Human
Class & Level: Cleric 7 (Domain of War)
Background: Acolyte
Alignment: Lawful Evil
Experience: 24,380 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 15
+2 ... Strength Ability Checks
+2 ... Strength Saving Throws
+2 ... Athletics Skill
225 lbs. ... Maximum Carrying Capacity
450 lbs. ... Max. Push or Drag (Speed -5 ft.)
450 lbs. ... Maximum Lift
Dexterity 9
-1 ... Dexterity Ability Checks
-1 ... Dexterity Saving Throws
-1 ... Acrobatics Skill
-1 ... Sleight of Hand Skill
-1 ... Stealth Skill (Disadv.)
Constitution 14
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 11
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+3 ... Religion Skill *
Wisdom 18
+4 ... Wisdom Ability Checks
+7 ... Wisdom Saving Throws *
+4 ... Animal Handling Skill
+7 ... Insight Skill *
+7 ... Medicine Skill *
+4 ... Perception Skill
+4 ... Survival Skill
Charisma 13
+1 ... Charisma Ability Checks
+4 ... Charisma Saving Throws *
+1 ... Deception Skill
+1 ... Intimidation Skill
+1 ... Performance Skill
+4 ... Persuasion Skill *
COMBAT [PHB p. 189]
14 ... Passive Perception
-1 ... Initiative Modifier
Armor Class 18 ... Armor worn: Chain mail and shield
30 ft. Speed ... Base distance per move
52 hit points ... 7d8 Hit Dice
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+2 bludgeoning damage. (If used two-handed in melee, does 1d10+2 damage.)
Light Crossbow. Ranged Weapon Attack: +2 to hit. Hit: 1d8-1 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 15 Dexterity saving throw or takes 2d8 radiant damage. (No damage if made save.)
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: none
• Saving Throws: Wisdom, Charisma
• Skills: Insight, Medicine, Persuasion, Religion
• Languages: Common, Halfling, Celestial, Draconic
Human Traits [PHB p. 29]
• Age: 30 years old
• Medium Size (5' 8", 182 lbs.)
Cleric Class Features [PHB p. 57]
• Ritual Casting
• War Priest (if attack action, add attack as bonus action, up to uses per day)
• Channel Divinity (2 uses betw. short or long rests)
• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
• Channel Divinity: Guided Strike (+10 to attack)
• Destroy Undead (CR 1/2 or lower)
• Channel Divinity: War God's Blessing (+10 to attack to ally)
Spellcasting [PHB p. 201]
Spell Attack Modifier +7
Spell Save DC 15
Cantrips Known: Guidance, Light, Mending, Sacred Flame
Prepared Spells
1st Level (4 slots): Divine Favor*, Shield Of Faith*, Cure Wounds, Command, Bless, Bane
2nd Level (3 slots): Magic Weapon*, Spiritual Weapon*, Hold Person, Enhance Ability, Lesser Restoration
3rd Level (3 slots): Crusader's Mantle*, Spirit Guardians*, Clairvoyance, Dispel Magic
4th Level (1 slot): Freedom Of Movement*, Stoneskin*, Divination, Banishment
Acolyte Features [PHB p. 127]
• Shelter of the Faithful
EQUIPMENT & TREASURE
Carried Gear: chain mail armor (AC 16), shield (AC +2), set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments
Coins & Gems: 739 gold pieces (gp 5 silver pieces (sp 69 copper pieces (cp 2 gems (worth 50 gp each)
Current Location
Species
Year of Birth
2934
64 Years old
Children
Gender
Male
Eyes
Green
Hair
Grey
Skin Tone/Pigmentation
Pale white
Height
6’1
Weight
200
Comments