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Drumnell

Race: Kenku Class & Level: Rogue 5 (Assassin) Background: Criminal Alignment: Chaotic Evil Experience: 6,955 xp   ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 10 +0 ... Strength Ability Checks +0 ... Strength Saving Throws +3 ... Athletics Skill * 150 lbs. ... Maximum Carrying Capacity 300 lbs. ... Max. Push or Drag (Speed -5 ft.) 300 lbs. ... Maximum Lift   Dexterity 19 +4 ... Dexterity Ability Checks +7 ... Dexterity Saving Throws * +7 ... Acrobatics Skill * +10 ... Sleight of Hand Skill ** +10 ... Stealth Skill **   Constitution 13 +1 ... Constitution Ability Checks +1 ... Constitution Saving Throws   Intelligence 12 +1 ... Intelligence Ability Checks +4 ... Intelligence Saving Throws * +1 ... Arcana Skill +1 ... History Skill +1 ... Investigation Skill +1 ... Nature Skill +1 ... Religion Skill   Wisdom 9 -1 ... Wisdom Ability Checks -1 ... Wisdom Saving Throws -1 ... Animal Handling Skill -1 ... Insight Skill -1 ... Medicine Skill -1 ... Perception Skill -1 ... Survival Skill   Charisma 14 +2 ... Charisma Ability Checks +2 ... Charisma Saving Throws +5 ... Deception Skill * +5 ... Intimidation Skill * +2 ... Performance Skill +2 ... Persuasion Skill   COMBAT [PHB p. 189]   9 ... Passive Perception +4 ... Initiative Modifier   Armor Class 15 ... Armor worn: Leather armor   30 ft. Speed ... Base distance per move   33 hit points ... 5d8 Hit Dice   Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.   Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 1d6+4 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)   Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4+4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)   Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +3 • Armor: light armor • Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword • Tools: gambling dice, thieves tools, disguise kit, poisoners kit • Saving Throws: Dexterity, Intelligence • Skills: Acrobatics, Athletics, Deception, Intimidation, Sleight of Hand, Stealth • Languages: Common, Thieves' Cant, Auran   Kenku Traits [VGtM p. 109] • Age: 18 years old • Medium Size (4' 6", 52 lbs.) • Expert Forgery (adv. to make forgeries and duplicate items) • Mimicry (imitate sounds, detected as false if listener's Wisdom [Insight] greater or more than your Charisma [Deception]) • Languages (can read and write but only vocalize by copied sounds via Mimicry)   Rogue Class Features [PHB p. 94] • Expertise (prof. noted with **) • Sneak Attack (+3d6) • Thieves' Cant (slang speak in code) • Cunning Action (Dash, Disengage or Hide) • Assassinate (adv. vs. no turn yet and any hit auto-critical) • Uncanny Dodge (reax. for half damage)     Criminal Features [PHB p. 129] • Criminal Contact   EQUIPMENT & TREASURE   Carried Gear: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, disguise kit (cosmetics, hair dye, props, etc.), poisoner's kit (vials, chemicals, venoms), belt pouch, crowbar, set of dark common clothes including a hood   Coins & Gems: 634 gold pieces (gp 31 silver pieces (sp 2 copper pieces (cp 2 gems (worth 50 gp each)
Current Location
Species
Year of Birth
2976 22 Years old
Children
Gender
Female
Eyes
Black
Hair
Black feathers
Skin Tone/Pigmentation
Black feathers
Height
4’5”
Weight
67

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