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Fulgen

Race: Lightfoot Halfling Class & Level: Rogue 7 (Thief) Background: Sailor Alignment: Neutral Evil Experience: 24,840 xp   ABILITY SCORES & ABILITIES (* includes +3 proficiency bonus; ** includes expertise, if any)   Strength 8 -1 ... Strength Ability Checks -1 ... Strength Saving Throws +2 ... Athletics Skill * 120 lbs. ... Maximum Carrying Capacity 240 lbs. ... Max. Push or Drag (Speed -5 ft.) 240 lbs. ... Maximum Lift   Dexterity 19 +4 ... Dexterity Ability Checks +7 ... Dexterity Saving Throws * +7 ... Acrobatics Skill * +10 ... Sleight of Hand Skill ** +10 ... Stealth Skill **   Constitution 14 +2 ... Constitution Ability Checks +2 ... Constitution Saving Throws   Intelligence 13 +1 ... Intelligence Ability Checks +4 ... Intelligence Saving Throws * +1 ... Arcana Skill +1 ... History Skill +1 ... Investigation Skill +1 ... Nature Skill +1 ... Religion Skill   Wisdom 10 +0 ... Wisdom Ability Checks +0 ... Wisdom Saving Throws +0 ... Animal Handling Skill +0 ... Insight Skill +0 ... Medicine Skill +3 ... Perception Skill * +0 ... Survival Skill   Charisma 13 +1 ... Charisma Ability Checks +1 ... Charisma Saving Throws +4 ... Deception Skill * +1 ... Intimidation Skill +1 ... Performance Skill +1 ... Persuasion Skill   COMBAT [PHB p. 189]   13 ... Passive Perception +4 ... Initiative Modifier   Armor Class 15 ... Armor worn: Leather armor   25 ft. Speed ... Base distance per move   52 hit points ... 7d8 Hit Dice   Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.   Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 1d6+4 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)   Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4+4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)   Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.   FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +3 • Armor: light armor • Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword • Tools: navigator's tools, vehicles (water), thieves tools • Saving Throws: Dexterity, Intelligence • Skills: Acrobatics, Athletics, Deception, Perception, Sleight of Hand, Stealth • Languages: Common, Thieves' Cant, Halfling   Lightfoot Halfling Traits [PHB p. 26] • Age: 50 years old • Small Size (2' 11", 39 lbs.) • Brave (adv. fear saves) • Halfling Nimbleness (through occupied spaces) • Lucky (reroll 1s on d20s) • Naturally Stealthy (hide behind others)   Rogue Class Features [PHB p. 94] • Expertise (prof. noted with **) • Sneak Attack (+4d6) • Thieves' Cant (slang speak in code) • Cunning Action (Dash, Disengage or Hide) • Fast Hands (Cunning Action Sleight Of Hand, thieves' tools, use object) • Second-Story Work (fast climb, double jump distance) • Uncanny Dodge (use reaction for half damage vs. attack you can see) • Evasion (area effect half or no damage)     Sailor Features [PHB p. 139] • Ship's Passage   EQUIPMENT & TREASURE   Carried Gear: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, belt pouch, set of common clothes, rope (silk, 50 feet), belaying pin (club), a lucky charm (rabbit foot or small stone)   Coins & Gems: 661 gold pieces (gp 49 silver pieces (sp 11 copper pieces (cp 3 gems (worth 50 gp each)
Current Location
Species
Year of Birth
2967 31 Years old
Children
Gender
Male
Eyes
Brown
Hair
Long brown
Skin Tone/Pigmentation
Dark Tan
Height
4’4”
Weight
90

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