Fulgen
Race: Lightfoot Halfling
Class & Level: Rogue 7 (Thief)
Background: Sailor
Alignment: Neutral Evil
Experience: 24,840 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 8
-1 ... Strength Ability Checks
-1 ... Strength Saving Throws
+2 ... Athletics Skill *
120 lbs. ... Maximum Carrying Capacity
240 lbs. ... Max. Push or Drag (Speed -5 ft.)
240 lbs. ... Maximum Lift
Dexterity 19
+4 ... Dexterity Ability Checks
+7 ... Dexterity Saving Throws *
+7 ... Acrobatics Skill *
+10 ... Sleight of Hand Skill **
+10 ... Stealth Skill **
Constitution 14
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 13
+1 ... Intelligence Ability Checks
+4 ... Intelligence Saving Throws *
+1 ... Arcana Skill
+1 ... History Skill
+1 ... Investigation Skill
+1 ... Nature Skill
+1 ... Religion Skill
Wisdom 10
+0 ... Wisdom Ability Checks
+0 ... Wisdom Saving Throws
+0 ... Animal Handling Skill
+0 ... Insight Skill
+0 ... Medicine Skill
+3 ... Perception Skill *
+0 ... Survival Skill
Charisma 13
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+4 ... Deception Skill *
+1 ... Intimidation Skill
+1 ... Performance Skill
+1 ... Persuasion Skill
COMBAT [PHB p. 189]
13 ... Passive Perception
+4 ... Initiative Modifier
Armor Class 15 ... Armor worn: Leather armor
25 ft. Speed ... Base distance per move
52 hit points ... 7d8 Hit Dice
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.
Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 1d6+4 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4+4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor
• Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
• Tools: navigator's tools, vehicles (water), thieves tools
• Saving Throws: Dexterity, Intelligence
• Skills: Acrobatics, Athletics, Deception, Perception, Sleight of Hand, Stealth
• Languages: Common, Thieves' Cant, Halfling
Lightfoot Halfling Traits [PHB p. 26]
• Age: 50 years old
• Small Size (2' 11", 39 lbs.)
• Brave (adv. fear saves)
• Halfling Nimbleness (through occupied spaces)
• Lucky (reroll 1s on d20s)
• Naturally Stealthy (hide behind others)
Rogue Class Features [PHB p. 94]
• Expertise (prof. noted with **)
• Sneak Attack (+4d6)
• Thieves' Cant (slang speak in code)
• Cunning Action (Dash, Disengage or Hide)
• Fast Hands (Cunning Action Sleight Of Hand, thieves' tools, use object)
• Second-Story Work (fast climb, double jump distance)
• Uncanny Dodge (use reaction for half damage vs. attack you can see)
• Evasion (area effect half or no damage)
Sailor Features [PHB p. 139]
• Ship's Passage
EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, belt pouch, set of common clothes, rope (silk, 50 feet), belaying pin (club), a lucky charm (rabbit foot or small stone)
Coins & Gems: 661 gold pieces (gp 49 silver pieces (sp 11 copper pieces (cp 3 gems (worth 50 gp each)
Current Location
Species
Year of Birth
2967
31 Years old
Children
Gender
Male
Eyes
Brown
Hair
Long brown
Skin Tone/Pigmentation
Dark Tan
Height
4’4”
Weight
90
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