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Omrani Spire

Current head of the thieves guild known as the Maldrith Moth.

Physical Description

General Physical Condition

Strength 11 Dexterity 20 +5 ... Dexterity Ability Checks +9 ... Dexterity Saving Throws * +9 ... Acrobatics Skill * +13 ... Sleight of Hand Skill ** +13 ... Stealth Skill ** Constitution 13 +1 ... Constitution Ability Checks +1 ... Constitution Saving Throws Intelligence 14 +2 ... Intelligence Ability Checks +6 ... Intelligence Saving Throws * +2 ... Arcana Skill +2 ... History Skill +6 ... Investigation Skill * +2 ... Nature Skill +2 ... Religion Skill   Wisdom 9 Charisma 17 +3 ... Charisma Ability Checks +3 ... Charisma Saving Throws +11 ... Deception Skill ** +3 ... Intimidation Skill +3 ... Performance Skill +11 ... Persuasion Skill **   COMBAT [PHB p. 189]   13 ... Passive Perception +5 ... Initiative Modifier   Armor Class 16 ... Armor worn: leather armor   30 ft. Speed ... Base distance per move   75 hit points ... 12d8 Hit Dice     Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d8+5 piercing damage.     Shortbow. Ranged Weapon Attack: +9 to hit. Hit: 1d6+5 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)     Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. 1d4+5 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)     Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.     FEATURES, TRAITS, SPECIAL ABILITIES   Charlatan Background [PHB p. 128]   • Feature: False Identity.   • Traits: Lies for no reason. Unpredictable nature.   • Ideal: It is better to be feared than loved.   • Bond: In debt to your former mentor.   • Flaw: Reckless for that one big score.     Proficiencies & Languages • Proficiency Bonus: +4 • Armor: light armor • Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword • Tools: disguise kit, forgery kit, gaming set (Dragonchess), thieves' tools • Saving Throws: Dexterity, Intelligence • Skills: Acrobatics, Deception, Investigation, Perception, Persuasion, Sleight of Hand, Stealth • Languages: Common, Thieves' Cant, Dwarvish, Goblin, Infernal     Human Traits [PHB p. 29]   • Creature Type: Humanoid   • Age: 45 years old   • Medium Size (5' 10", 166 lbs.)     Rogue Class Features [PHB p. 94, XGtE p. 46]   • Expertise (prof. noted with **)   • Sneak Attack (+6d6)   • Thieves' Cant (slang speak in code)   • Cunning Action (Dash, Disengage or Hide)   • Master of Inrigue (bonus proficiencies, also mimic known speech heard for 1 minute)   • Master of Tactics (Help as bonus action up to 30 feet)   • Uncanny Dodge (use reaction for half damage vs. attack you can see)   • Evasion (area effect half or no damage)   • Insightful Manipulator (1 minute observe, learn stat info on target)   • Reliable Talent (prof. skill d20 under 10 as 10)   Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.     EQUIPMENT & TREASURE     Carried Gear [PHB, p. 143]: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, disguise kit (cosmetics, hair dye, props, etc.), thieves' tools (lockpicks, small file and pliers, tiny mirror), belt pouch, set of fine clothes, tools of the con (various small convincing fakes). (This load is about 36 lbs.; add 1 lb. per 50 coins carried.)     Coins & Gems: 6,760 gold pieces (gp 66 silver pieces (sp 64 copper pieces (cp 4 gems (worth 100 gp each)
Current Location
Species
Age
42
Children
Gender
Female
Eyes
Yellow with orange iris
Hair
Long dark green
Height
5'11"
Weight
134
Aligned Organization

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