Wem Pikachu
Wem Pikachu
Medium Aarokocra, Rogue Mercenary, Lawful Evil
STR
9
( -1 )
DEX
20
( +5 )
CON
15
( +2 )
INT
12
( +1 )
WIS
11
( +0 )
CHA
16
( +3 )
Coins & Gems: Bag of gems worth 6,015 gold pieces (gp 63 silver pieces (sp
Description
He is the evil version of Mew as far as there is such a thing. He has a slow charm called the BloodChill which is used on other creatures. If this is activated at the same time as Mew's bloodquick charm they will vibrate violently and explode.
Ideals
Cash, death, and broads
• Sneak Attack (+7d6) • Thieves' Cant (slang speak in code) • Cunning Action (Dash, Disengage or Hide) • Psionic Power (10 uses of 1d10 Psionic Engery die betw. long rests; regain 1 betw. short rests) • Psi-Bolstered Knack (use Psionic Engery die to boost total of skill or tool roll; die not expended if check fails) • Psychic Whisphers (1 mile range telepathy to 5 creatures, Psi die roll equals hours duration; first use does not require expending Psionic Engery die) • Psychic Blades (magical attack) • Uncanny Dodge (use reaction for half damage vs. attack you can see) • Evasion (area effect half or no damage) • Soul Blades (Homing Strikes to add Psionic Engery die to attack, Psychic Teleportation to throw blade and teleport 1d10 x 10 feet) • Reliable Talent (prof. skill d20 under 10 as 10) • Psychic Veil (invisibility once betw. long rests or spend Psionic Engery die) Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.
Actions
Psychic Blades. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. Hit: 1d6+5 psychic damage. (If thrown, normal range to 60 ft.; no disadvantage long range.) If off-hand free, may attack as bonus action doing 1d4+5 psychic damage.
Shortbow. Ranged Weapon Attack: +10 to hit. Hit: 1d6+5 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)
Dagger. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. 1d4+5 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.
Reactions
Pikachu is immune to Mew's Psionic blades and vice versa!
Comments