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Worius Yasmine

Worius started out as a A low ranking member of the Abyssal Knife in her early days in Lamborginus. Her potential and her talent got her through several rounds of initiation and she found favor with Constantin Maycroft. From there she was granted an audience with the Dark Gift and her mind was searched by the entity known as Chon Urdero Dromedon. She was found worthy and was slowly granted access to warlock powers.
She joined Culdred and Maycroft on their journey to Ventenheim to begin the destruction of the world's civilization. Thwarted several times by the meddling Adventure Team Grimm the discovered they could summon forth a demon so large that it would lay waste to an entire continent. It could only be brought forth in the magical chamber underneath the great library of the Kingdom of Crossing Sun and Stars. First they landed in Serpico and tried to do a test run in the catacombs there including attempting to sacrifice Nefret, Jin's wife. Once more the appearance of ATG stopped them.
During that battle the Rogue Tabaxi known as Mew opened a device and Worius was transported into a small extra dimensional space much like the inside of a Genie's bottle. Now she resides there waiting and plotting...
Update - After the feral goblin battle Worius was set free while Mew recaptured the Goblin known as Stimpy.  After being restrained and dominated by Blizzard Hops the team decided she wasn’t a thrall of the Abyssal Knife and just an employee.  They hired her instead with the promise of 200 gold if she holds up her end of the bargain.  Hunt down the other members of the Abyssal Knife before they can raise the great demon and destroy most of Ventenheim.  She now travels with them but is getting very paranoid that there is an assassin around every corner.  She now wants a disguise of some sort.

Physical Description

General Physical Condition

A low ranking member of the Abyssal Knife
Race: Wood Elf
Class & Level: Rogue 6 (Thief) Background: Pirate Alignment: Neutral Evil
    ABILITY SCORES & ABILITIES
  • Strength 8
  • Dexterity 19
  • +4 ... Dexterity Ability Checks
  • +7 ... Dexterity Saving Throws *
  • +7 ... Acrobatics Skill *
  • +10 ... Sleight of Hand Skill **
  • +10 ... Stealth Skill **
  • Constitution 14
  • +2 ... Constitution Ability Checks
  • +2 ... Constitution Saving Throws
  • Intelligence 13
  • Wisdom 11
  • Charisma 12
      COMBAT
13 ... Passive Perception +4 ... Initiative Modifier
  Armor Class 15 ... Armor worn: Leather armor
  35 ft. Speed ... Base distance per move
45 hit points ... 6d8 Hit Dice
  Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.
  Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 1d6+4 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)
  Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4+4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
  Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.
  FEATURES, TRAITS, SPECIAL ABILITIES   Proficiencies & Languages • Proficiency Bonus: +3 • Armor: light armor • Weapons: simple weapons, hand crossbow, longbow, longsword, rapier, shortbow, shortsword • Tools: navigator's tools, vehicles (water), thieves tools • Saving Throws: Dexterity, Intelligence • Skills: Acrobatics, Athletics, Investigation, Perception, Sleight of Hand, Stealth • Languages: Common, Thieves' Cant, Elvish   Wood Elf Traits [PHB p. 23] • Age: 164 years old • Medium Size (5' 5", 144 lbs.) • Darkvision (60 feet) • Elf Weapon Training (swords, bows) • Fey Ancestry (vs. charm, no sleep) • Keen Senses (Perception) • Mask of the Wild (hide outdoors) • Trance (4 hrs. as 8 hrs. sleep)   Rogue Class Features [PHB p. 94] • Expertise (prof. noted with **) • Sneak Attack (+3d6) • Thieves' Cant (slang speak in code) • Cunning Action (Dash, Disengage or Hide) • Fast Hands (Cunning Action Sleight Of Hand, thieves' tools, use object) • Second-Story Work (fast climb, double jump distance) • Uncanny Dodge (use reaction for half damage vs. attack you can see)     Pirate Features [PHB p. 139] • Bad Reputation   EQUIPMENT & TREASURE   Carried Gear: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, belt pouch, set of common clothes, rope (silk, 50 feet), belaying pin (club), a lucky charm (rabbit foot or small stone)   Coins & Gems: 657 gold pieces (gp 37 silver pieces (sp 57 copper pieces (cp 3 gems (worth 50 gp each)

Mental characteristics

Personal history

Worius Yasmine grew up in Vellen Falls the daughter of a prominent Elven ambassador.  When she was in her teenage years both her mother and father were killed by an assassin, most likely from one of the five families of Penthos.  Their Carriage exploded in a ball of fire.  The investigators detected for magic and found it was most likely a fireball spell cast by a wizard.  She went to the Assembly of the weave seeking justice as well as the magistrates in Vellen Falls.  Both organizations insisted they could not find the culprits but they didn't try very hard.  Getting a small pay out to stop making inquiries she made her way to Lamborginus and began a life amongst the thieves guilds there.  Having some talent she eventually caught the eye of Olmed Hashan the talent scout for the Abyssal Knife.  From there she was hooked into the cult parts of the organization and began to rise through the ranks.  Learning of the true aims of the cult did nothing to dissuade her, she was already cursing the systems in place that allowed her parents to die with no justice.  She decided to raze the world and hoped to make a better one when all the cities had fallen.
Current Location
Species
Age
63
Children
Gender
Female
Eyes
Brown
Hair
Dark brown and long
Skin Tone/Pigmentation
Dark tan
Height
5’4”
Weight
120

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