Scope
The motivation behind building Tarantellia
Magic has flooded the world, exponentially increasing the strength of nature and man. The relationship between the two varies depending on location.
Tarantellia fluctuates between terrifying and cozy. The increased presence of spiders and spider-flavored creatures has been widely attributed to
Malmi's far reaching influence.
On a lighter note, I enjoy writing about baked goods and the
people who bake them. Many of the relationships are steady and don't create narrative conflict.
I would say Tarantellia is for you if your reaction to
Spider Sphynx Cats is, "where is my sweet baby?"
The goal of the project
Tarantellia is my playground. Regardless of what's happening in the world, I always come back to this place. I get to experience fantastical horror and sweetness. For me, Tarantellia is the cornerstone of high fantasy, horror, and cozy. Regardless of where my quill takes me, there's always a location ready to be fleshed out!
As for big picture goals, I'd like Tarantellia will become an RPG Campaign Setting and, eventually, the setting for some novels. I currently have over 100k in RPG content and several novel ideas. This year, I'd like to focus on the Compendium of Spiders and Priscilla's Potent Pastries.
I want my audience to become entrenched in magic and possibility. I want to take my players and readers on daring adventures with the promise of a hot cup of apple cider when they return home.
Tarantellia's Unique Selling point
Note to Self: I know what I mean but these feel generic.. Come back and edit this section.
The key parts of Tarantellia that are special to me:
- exploring a world that is categorically different to the world I live in.
- developing laws of magic as if they were constructs of physics. (In an every action has an equal opposite reaction way, not in a scientific paper way.)
- creating a world myth and playing with how it morphs over time.
- exploring how people in different (and similar) situations can have dramatically different beliefs and draw different conclusions.
Theme
Genre
Tarantellia has so much potential. At the moment, it primarily operates as a campaign setting for Role Playing Games (RPGs). In the future, I'd love to turn it into the setting for several novels.
Tl;dr - Tarantellia is a heroic fantasy setting. Noble-neutral or Noble-grey would best fit most of the world. However, the locations in Tarantellia where the planes of existence are accessible, the genre shifts to fit that plane of existence.
It's also good to note that Tarantellia dips into horror, cozy, and portal fantasy genres. As a TTRPG setting, it covers a lot of bases.
From an RPG standpoint there are 3 Genres to consider:
- Genre of Story: While I fully expect Tarantellia to fall under the Action-Adventure category, there are moments where other genres are explored, kind of like a beach episode or seasonal story arc. These genres include (but are not limited to): Crime, Horror, Gothic, Heist, Investigative, Pastoral, and Romance.
- Genre of Setting: Tarantellia is absolutely a Fantasy world. While an argument could be made for Science-Fantasy, Dark Fantasy, Portal Fantasy and even Cozy Fantasy, I considered each of these flavors, rather than main genres.
- Genre of System: To be determined. Originally, I wanted to create Tarantellia to be compatible with both Pathfinder 2e and D&D 5e. Now, I'm thinking I'll keep it with Pathfinder and Kobold Press' Black Flag.
As a Novel, we have two major genres to discuss:
- Commercial Genre: As before, Tarantellia is a Fantasy world. For novels, I'm interested in exploring: Science-Fantasy, Dark Fantasy, Portal Fantasy, Cozy Fantasy, Paranormal Romance, Sword & Sorcery, and Hard Fantasy. I'll decide once I take some of my ideas and create a handful of outlines.
- Author Genre: Stories in Tarantellia will probably qualify as Action-Worldview stories. But honestly, I may play around with it. Again, taking my story ideas and creating outlines for each concept and finding the through-line.
For reference:
- Plot-driven: Action, Horror, Crime, Love
- Character-driven: Love, Worldview, Validation, Redemption
Reader Experience
Players will notice vibrant colors, sweeping beauty, and will find pleasure in the small parts of life. There are moments of webbed horror where a player might feel a constraining pressure, but will always maintain agency. There are many types of conflict that can be explored.
- Man versus Nature: Magic pouring into the world has redistributed power across the world. When ignored or avoided, magic was absorbed rapidly into the earth creating massive changes to the flora, fauna, fungi, and landscape.
- Man versus Society: Louvenia Draegan is not a fan of old societal traditions, thank you very much. Also, Orie Country could absolutely do with a change of traditions if the Scayruns have anything to say about it.
- Man versus Technology: Magic pulses through every facet life in La Chiave a Croce. Orie Country, on the other hand, is all about that tech. There are people on both continents who despise the way things are going. That said, they also have strained relations, at least, that's what the Grecodar's propaganda suggests.
- Man versus Man: I mean this is a setting for tabletop roleplaying games, so yes. Probably lots of that.
- Man versus Self: Depends on the player, but sure. I'm all for character growth at my tables.
- Man versus Reality: There's a dream dragon and night mares, so... Yeah. There might be some questioning one's reality going on in this world.
- Man versus God: There are many religious groups in Tarantellia. A few are actively trying to prevent Basi from rising.
- Man versus no god: Not really. But a player may lose access to their deity depending on the scenario.
- Man versus Author: Not yet, thankfully. I have my "backspace key" ready, just in case.
Reader Tone
The tone is neutral. There are definitely dark moments but there's always hope.
My writing used to have a Stream of Consciousness feel to it. After spending eight years in a science-based setting, my writing has become more detached and informative. I'm hoping that I can strike a balance.
Recurring Themes
Weaving Stories, Life & Death, and Technology vs. Magic are the main reoccurring themes. Plot devices, goals, and such for each theme may be added in the future.
Weaving: webs & spiders, stories, tapestries and other textiles, sutures, lies, fate. Weaving can be seen as a fulfilling, healing, or manipulative tactic. The goal is not to judge whether these tapestries are good or bad but they are purposeful. The purpose and planning that goes into a marvelous tapestry is going to be different than random things strung together. While both are beautiful, they exude different kinds of beauty. One is the beauty of intention, the other is beauty of intuition. Neither is better or worse than the other. Both are important and have their place.
Life & Death: Where does healing end and reanimation begin? Who can say what's appropriate? Everyone has an opinion but where does the line cross from divine to demonic? Does it ever? These topics will be analyzed and delved into relatively deeply.
Technology versus Magic: Tarantellia is a morally gray world. There are people who use technology and/or magic for healing. Do people with ill intent make these innovations evil? Where is the line drawn?
There's a lot of "where is the line drawn?" in Tarantellia.
Character Agency
For TTRPGs: The players will feel as though they can have an impact on the world as long as they are motivated to do so.
For future novels and novellas: If a character has the motivation, they can change the world in a lasting manner.
Focus
Artistic Influence:
Every community on Tarantellia has their own versions of self-expression: singing, dancing, painting, weaving, spoken word, written word, etc. When the world changes beyond the familiar, we need art to share experiences, ground us, and stay sane. It's how we celebrate, come together, and, ultimately, heal.
Wealth Distribution:
There are disparities in terms of land, resource, and wealth distribution throughout most of the Claw Continent. Some locations focus all their resources on the community, others focus on maintaining their social systems. Cultures and community values (or the manipulation thereof) inform how each of these communities treat each other and the world around them.
Drama
The battle between the Gods: Malmi vs. Basi. The return of Basi. The vessels of knowledge are the Strum Sisters.
Tensions between Orie Country and the Claw Continent.
The Rise of the Lich.
Consumption of Tarants by the Plane of Slumbers.