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Strixhaven University

The fundamental work of Strixhaven University is the application of magic to academic study. Students and faculty aren't limited to magical topics alone; they pursue studies in every facet of existence - magical or otherwise - applying magic to whatever they study. At Strixhaven, historians call the spirits of the dead to aid their lessons about the past, arcano-biologists use necromancy to pull at life and coax out death when teaching about the natural world. Simultaneously, mage-artists sculpt elemental energy to create animate art, and arcane symbologists teach students how to recognize and understand the magical glyphs they encounter.   Founded seven centuries ago by five ancient dragons, Strixhaven University is the premier institution of magical learning, drawing promising young mages from all over. Each equipped with its own campus and faculty, Strixhaven's five colleges cover a vast array of academic and magical specialties. Located on the continent of Noyatu in the country of Aundair, Strixhaven competes directly with Arcanix.   As a Strixhaven student, you start with a well-rounded education in a rigorous first-year program. In your second year, you choose your preferred specialty at one of the five colleges. You can also partake in a vibrant campus life, with plenty of clubs and activities. You might even play on one of Strixhaven's prestigious Mage Tower teams and bask in the adoration of cheering crowds.  

Colleges of Strixhaven

College Description
Lorehold College Explores the past and preserves its lessons for future generations. Also called the College of Acraeomancy.
Prismari College Uses the elements to practice the arts. Also called the College of Elemental Arts.
Quandrix College Focuses on the mathematics of nature. Also called the College of Numeromancy.
Silverquill College Teaches the magic of rhetoric, poetry, oration, and writing. Also called the College of Eloquence.
Witherbloom College  Harnesses the forces of life and death. Also called the College of Essense Studies.
Strixhaven University Campus

It's An Academy Of Mages

Study at Srixhaven University isn't about learning to be a wizard but about learning to be a historian, an artist, an orator, a scientist, or some other profession - while using magic to enhance one's studies. The university's understanding of magic is expansive. People of all areas can study at Strixhaven, whether they're full-fledged spellcaster like wizards, clerics, and druids; they manage a spell or two thanks to their race being connected to magic; or they manifest magical abilities that aren't even spells. Magic is everywhere on campus. The campus culture encourages finding magical solutions to the most mundane problems, and if students need access to a spell they can't cast, they have a strong chance of finding someone who can cast it.  

Principles and Polarities

The colleges and curriculum at Strixhaven are organized around the idea of philosophical principles joined in the concordant opposition. Each school embraces the paradoxical unity of two polar principles: life and death, order and chaos, reason and emotion, and so on. The five Founder Dragons are thought to embody the coexistence of these principles, while the ten deans of the colleges stand for the individual principles distinguished from their opposite.   A student's course of learning at Strixhaven involves exploring the tension between these opposing principles, which typically involves late-night arguments in residence halls and study rooms. The university's teaching philosophy is built on the idea that exploring opposites leads to an understanding of a greater whole. Most people believe that only a being with the wisdom (and long life) of the Founder Dragons or the archaic can truly master both halves of the school's dichotomy, but a mage must learn at least the rudiments of those halves. A Strixhaven graduate is expected to leave the university prepared to argue the fundamental issues of their school's philosophies.

Leave no stone unturned.

The mission of Strixhaven University is to discover and preserve magical knowledge, to disseminate and preserve magical knowledge from one generation to the next, to promote the free and open study of magic in all its forms, and to enhance the lives of people throughout the world through the use of magic.
- Strixhaven mission statement

Founder Dragons

Strixhaven University was founded by five ancient dragons who, according to legend, hatched from the magical energy of snarls around Taridad. These Founder Dragons were among the first to master magic and put it to charity use. They realized that only through disciplined study would magic be safe in the hands of other peoples. They founded Strixhaven University to facilitate that sturdy and established the five colleges based on the magic that each dragon mastered.     To this day, the Founder Dragons roam the world. They no longer associate directly with Strixhaven, preferring to let the deans of the colleges speak in their stead. The dragons' knowledge is vast, but their tempers can prove short. Mages seek them out only to learn the most elusive secrets.  

Founder Dragons

College Founder
Lorehold Velomachus Lorehold
Prismari Galazeth Prismari
Quandrix Tanazir Quandrix
Silverquill Shadrix Silverquill
Witherbloom  Beledros Witherbloom
Type
Educational, University
Parent Organization

Archaics And The Oracle

The Oracle of Strixhaven is the wisest and most accomplished mage in Aundair, selected by the Founder Dragons. The Oracle's lifelong task is to ensure that magic is used to help people and not twisted to evil ends. To be the Oracle, one must understand the fundamental truths about the nature of magic, know and wield hundreds of spells, and possess impeccable judgment and virtue.   Mysteriously linked to the Oracle, archaics are wise, giant, long-lived beings with an innate talent for magic. They can be seen striding through the wilds, exploring sources of magic with their many arms, or contemplating existence through their "eye," which functions as a magical focus of some kind. Scholars seek out archaics for their vast knowledge of history and magic, but archaics tend to communicate in obscure allusion and cryptic metaphors.

Student Resources

Course Catalog   Extracurriculars

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