Talenta Plains
The halflings of the Talenta Plains have no recognized cities despite the independent settlements. The halflings of the Talenta Plains have no industrialized magic like Aundair or Breland. But, they do have dinosaurs. The halflings domesticated the dinosaurs of the plain and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mounts, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor.
Talentan religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath - a chieftain who guides the tribe - and shamans who consult the spirits and choose the paths of migration.
In the past, the tribes stood alone, but during the devastating war after the fall of the Wynarn Empire, many halflings came together under The Congregation of the Free to defend their land. The Congregation won recognition for the Plains as one of the five nations that formed after the fall of the empire, though it's still unclear what this means beyond increasing passage between the Plains and the outside world.
The Talenta Plains have been described as an ocean of grasslands. Many of the nomadic halflings have little interest in building towns; most shelter in the Talenta Plains is temporary. Halflings shun the ruins scattered across the Plains, believing them to be haunted by fiends from the Demon Wastes. Despite this, there are a few permanent settlements and locations of interest in the Talenta Plains.
Felderwin
Felderwin is the heart of civilized halfling society in the Talenta Plains. The settlement itself is surrounded by fertile farmland - the sprawling Felderwin Tillage that has been cultivated by the halfling community since before the fall of the Wynarn Empire. However, despite the typically calm energy, taverns and shops are filled with hushed whispers about the fate of the Planes and the growing power of Korth.Fort Bones
This ancient fort is situated between the Stonecage Peaks and the Blade Desert watching for signs of enemy encroachment from the Demon Wastes. Fort Bones' garrison consists primarily of undead soldiers. No lights glow here, as these undead rely on darkvision to see.Gatherhold
All the halfling tribes come to Gatherhold to trade, hold councils, and settle disputes. House Ghallanda maintains the town, but Gatherhold belongs to the people, not the houses. Other noble houses offer their services here as well. Located on Lake Ossya, its only contact with the outside world is with traders from Ravnica.Grimgolir
The dwarven stronghold of Grimgolir sits at the core of an immense network of tunnels carved throughout the northern Stonecage Peaks, perfectly situated to watch over the eastern border with the Demon Wastes. Though an independent city-state, the halfling tribes of the Talenta Planes consider the disciplined armies of Grimgolir close allies.Korth
Korth is a city-state near the edge of Talentan control and the seat of King Kaius III. Its walls and towers bristle with the weapons of war, and military marches through the city help bolster the spirits of the Korthians as well as intimidate foreign diplomats. The forges of Korth produce some of the finest armor and weapons in Noyatu.The Wandering Inn
This caravan maintained by members of House Ghallanda is a traveling fair, providing entertainment and shelter to any fortunate enough to cross its path. When times are dark and travelers are weary, one can always hope that the Wandering Inn is just beyond the horizon.Capital: Gatherhold
Government: The various tribes have different leaders. Korth is led by King Kaius III. Felderwin is led by Farmhead Theanor Whisperthin. Grimgolir is led by Underbaron Brock Dummaroff with a council of dwarven lords and ladies.
Hallmarks: Dinosaurs, halflings, livestock
Interesting Things About the Talenta Plains
- House Ghallanda and House Jorasco both originated in the Talenta Plains. The noble bloodlines appear throughout the tribes.
- The Talentan reverence for spirits derives from the fact that a variety of spirits haunts the Plains. The region contains an unusual number of manifest zones. Ghosts are more likely to linger in such places, and minor fey are scattered across the Plains.
- Stories tell of ancient ruins that date back to the first age of the world and a vast graveyard holding the bones of dragons.
Type
Geopolitical, Country
Controlled Territories
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