Cult of Vosana Falconhand

"Our lady flies with us, so we hold the line. These beasts think they can break us with their snarls and threats of cannibalism, of blood and death. But they have no idea of that which they stand against. To arms! Our Lady Falconhand shall guide our steel!"
Seat of Power: Skywatch Cathedral, Valewood, Valewyr
Head of Cult: First Rider Seirra Gotar'ven
Primary Orders: Order of Sky-Riders, Order of the Sun
Major Festivals: Beltaine, 24th of Camor, Month of Camor, Festival of the Sun.
Popular Holy Books: Born of Sun, Cleansing Fire, Hymns of the Flame
Popular Holy Symbols: Pegasi in the sunburst, Lance of Flame, Sign of the Hammer.

Structure

WORSHIPERS
Vosana Falconhand, the Ascended champion fire and fury. The worshipers of this faith are wide ranging and varied. They are the most followed faith of the Ascended, likely due to being the first to train and utilize both Witch-Hunters and Crusader orders. This faith's most prevalent orders are the militant order of the Sky-Riders, loyal to church and Valewyr. The other, the largest monastic order is the Order of the Flame. They wear their symbols with robes of simple whites and sunny gold yellow trim.
HOLY SITES
Skywatch Cathedral in Valewood stands as the Grand Cathedral of this faith, but churches, temples, chapels and shrines are scattered all over the continent to Falconhand.
PENANCES
Penance for Vosana of involves hunting beings of Madness, or cults of the Ruinous Powers, though trial by fire is not unheard of.

Mythology & Lore

The forging of the world, by the Elemental Children. And the Draconic Wars.

Divine Origins

This faith, as with all the worship of the Ascended, comes from the Draconic Wars, the nine heroes whom united and pulled the seven races together to stand against the Dragons, both sides. By sheer numbers, eventually the dragons fell. But the cost. We know not much of the time. But we do know that none of the nine legends survived the war. Nor did any of dragonkind. Our nine champions ascended into godhood. They were welcomed home by Mother and Father and the seven Children of Creation, the first of each race, the Elemental Children   After the Draconic wars came an age of happiness and enlightenment. Our heroes became gods. So we worshiped, we sang, we prayed. But though it was a boon of an era, a time of great discovery and invention and regrowth.....darkness was to return. Some discovered things that should have been left lost. The darkness and temptation of the Abyss. The Black Mists. Daemons, the worst embodiment of our own desires, talents, dreams, twisted into nightmares, dark twisting abilities and our desires turned to horrifying dark obsessions. The eldest of the beings of creation, the things the Mother of Creation and the Father of Time, blessed unto them, locked away when they birthed the first of each race, the elemental beings, our ancestors. But some discovered lost knowledge and magical rituals....and cults began to form until things reached a boiling point. That is when the Sundering occurred. That is when the Twisted Forms, the Ruinous Powers, The Daemon Lords, once again began storming the gap between our plane and the Abyss. And they've closed the distance. We are entering a new age, an age where faith and strength are our only hope. Chaos, the Abyss has returned to Valerick. We pushed back and recovered, indeed we continue to attempt to advance.....but they will not stop. The Black Mists will not stop. And we must stand fast.

Cosmological Views

As with all followers of the Ascended, they believe that Mother of Creation and Father of Time gave birth to seven children, the Elemental Creators, the first of what would eventually become Valerick's seven 'civilized' races, though none know what the Tieflings used to be before the Abyssal taint crippled and twisted the very fabric of their race. But it is believed the world was forged by these seven. They used their own energy and elemental power to forge a companion being. Their other half. And so our species began, each of our species.....However, the twisting began at that moment. long forgotten powers, ancient, thought dead beings of chaos and blood and slaughter, they followed the trail of energy, and at the moment of forging, insured they tainted the world, and these partners the Children of Creation built for themselves. These tainted mirrors slowly lost control to long forgotten beings, monsters, nightmares. And they twisted and twisted, and brought that infection with them. It manifested in goblins, kobolds, giantkin, mind flayers, all manner of other monster and beast. 
  But this is our world, and we are here. We cannot falter, for where can we turn. So we will stand strong against the madness. We will not falter. We will take our world back. We will stand against the darkness, the insanity, the madness, the sin, the excess. So stand strong!!! Take heart!!! Our ancestors care for us and shield us from on high!!!

Tenets of Faith

The Way of the Righteous
1. Act with honor and integrity, always. You are the beacon of hope and good for your land
2. Stand fearless to face the dark, protect those whom have not your courage.
3. Do what is right, no matter the cost.
4. Everyone deserves Justice, and none should be able to avoid it, regardless of station or coin.
5. Above all else, stand against the darkness, the Black Mists where ever you find them.

Ethics

It is the sworn duty of any knight, priest or war priest who follows Vosana's beliefs to always be a beacon, a champion for what is right and just. To never turn in fear from conflict against foes that would seek to sow chaos and destruction. And above all else, to stand and be a beacon of hope in the dark whenever the Black Mists return.

Worship

Pray at first sun rise, somewhere safe, quiet, to prepare for the day. Mentally steel yourself for the coming day. And as would be expected follow the Way of the Righteous
  1. Act with honor and integrity, always. You are the beacon of hope and good for your land
2. Stand fearless to face the dark, protect those whom have not your courage.
3. Do what is right, no matter the cost.
4. Everyone deserves Justice, and none should be able to avoid it, regardless of station or coin.
5. Above all else, stand against the darkness, the Black Mists where ever you find them.

Priesthood

The priesthood of Vosana Falconhand all travel with not staves but with curved elven blades or long tipped fighting spears. Armor, emblazoned with her symbol, generally polished and a maintained a finished shine, highlighting the nicks and dents of service, badges of honor. The symbol, an armored pegasus in full flight, boldly front and center of any and all attire.

Granted Divine Powers

Blessings are minor manifestations of divine will, not even discernible from good fortune without the Holy Visions talent. If you are a priest following this lore you gain full access to all six of his blessings listed below.
  Blessing of the Wind
Range: 6 meters
Target: 1
Duration: 6 rounds
You increase the targets movement score by 1.
  Blessing of Battle
Range: 6 meters
Target: 1
Duration: 6 rounds
Your target gains +10 WS
  Blessing of Hardiness
Range: 6 meters
Target: 1
Duration: 6 rounds
Your target gains +10 toughness
  Blessing of Courage
Range: 6 meters
Target: 1
Duration: 6 rounds
Target gains +10 Willpower
  Blessing of Righteousness
Range: 6 meters
Target: 1
Duration: 6 rounds
Target's weapon counts as Magical
  Blessing of Conscience
Range: 6 meters
Target: 1
Duration: 6 rounds
Your target must pass a Cool Test with Advantage to break any of the Strictures of your deity. If they fail, they are overcome with Shame and do not take the action.
  Along with the basic blessings, each deity offers true divine powers to their faithful. These are called miracles by most, and that term is actually fairly accurate. These powers require a Pray skill test to manifest.
  Miracles of Vosana Falconhand
  Beacon of Righteous Virtue "Do not falter for we are the fire, the cleansing flame of the sun!!"
Range: You
Target: Area of Effect
Duration: Fellowship Bonus Rounds
As you bellow prayers in Vorana's name, you become infused with holy fire of righteousness. All allies with Line of Sight to you instantaneously remove all Broken Conditions, and gain the Fearless Talent while the Miracle is in effect and they remain in your Line of Sight. Any Twisted with Line of Sight to you are subject to Fear 1 condition.
  Heed not the Heretic "Heed not their tricks and foul magicks, for if you are strong of belief, your faith a raging inferno in your heart, they cannot harm you!"
Range: You
Target: Area of Effect
Duration: Fellowship Bonus Rounds
You call on Vorana to protect those close to you from the fell influence of Chaos. Any spells that are attempted in their casting to target anyone or anywhere within Fellowship Bonus meters, their casting test is rolled with (-20), in addition to any other penalties. For every +2 SL, you may increase the area of effect by +1 meter
  Vorana's Fiery Lance "As she was so long ago, so shall we be the Lance of Flame and Light to the skies!!"
Range: You
Target: You
Duration: Fellowship Bonus Rounds
You chant benedictions of Vorana's honor and skill. If wielding a lance or spear it counts as magical, deals + Fellowship Bonus fire damage, and any target struck receives the Ablaze and Slow conditions.
  Vanquish the Unrighteous "Look at them, they offend the very light of the sun. We must purge such darkness, let the light and heat of holy flame make right this wrong!"
Range: Fellowship Meters
Target: Fellowship Bonus Allies
Duration: Fellowship Bonus rounds
Your prayers instill the righteous fury, tempered but vicious, to your allies. All allies affected receive the Hatred Psychology towards any Twisted, Undead or Daemonic.
  Skyflyer's Soul "You will not pull me to the darkness, for I am one with the sun, I am of the Skyflyer's heart and soul. Begone!!!"
Range: You
Target: Area of Effect
Duration: Instant
You call the power of Vosana to smite the enemies of Valerick. A holy fire explodes from your body blasting outwards for Fellowship Bonus meters. All targets within range take 4 Wounds ignoring Soak. Targets with the Undead and/or Daemon Creature Traits also gain the Ablaze Condition. For every +2 SL, you may increase the area of effect by +3 meters, or cause an extra +2 Damage to all Twisted, Undead, or servants of the Ruinous Powers affected.
  Winds of the Worthy! "Let the Sun and Sky itself judge if this be heresy, I beg, nah I impeach thee in the name of Sigmar and his champion, Vosana Falconhand, give us sign of your judgement if we are worthy, visit your wisdom upon this place, upon these lost souls!!!"
Range: Fellowship Meters
Target: Area of Effect (SLs+WPB meters
Duration: Instant
You invoke litanies to Vorana, calling on her to smite your foes, and she answers with a vicious downburst of air and lightning, the cracking sound of the burst so violent that it is heard for kilometers. All within the AOE must make a Dodge test at (-30) or suffer 5+SLs damage, ignoring AP, and gain the Ablaze condition. The target location must be outdoors. Any creature with the Undead or Daemon creature types also take extra holy damage, totally unresistable and unavoidable=WPB.
  Special Rule: Will of the Gods. This is the opposite of Wrath of the Gods. If on your Pray roll or other cast check, roll 01-05% you not only get the obvious massive degrees of success, but your god smiles their favor upon you. In Vosana Falconhand's case, as with them all, this manifests in one of two ways.
  Only the Bold: Your power functions as you rolled it. As well, you and all your allies hear the divine call of Vosana clearly across the battlefield, as if she was leading you herself. "C'mon you sons of bitches! Do you want to live forever!?!" For rounds equal to your Fellowship Bonus, you and your allies all gain +2 meters of movement, +2 damage on all attacks, +1 attack per round, and +1 Armor Pen on all attacks
  Only the Brave: Your power functions as you rolled it. Beyond that, the voice of Vosana comes to you and your allies, ringing across the battlefield. "Fight and fly, only the brave can rule the skies!!" For rounds equal to your Fellowship Bonus, you and your allies all gain +2 AP, and +10% to Willpower, and Toughness, and healing for 2 wounds each
  If this event comes to pass however, you are magically shredded temporarily from being a conduit of direct magical influence and energy of your deity. You are at -10 to your next attempt to manifest a Miracle.
Type
Religious, Holy Order
Related Professions

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