Humans

The most common race, and the most adaptable, humans can be found in numbers all over Valerick. Their numbers also create quite the variety.

Basic Information

Anatomy

Characteristic/Statistic Roll/Starting Value
Weapon Skill (WS) 20+2d10
Ballistic Skill (BS) 20+2d10
Strength (Str) 20+2d10
Toughness (T) 20+2d10
Initiative (I) 20+2d10
Agility (Ag) 20+2d10
Dexterity (Dex) 20+2d10
Intelligence (Int) 20+2d10
Willpower (WP) 20+2d10
Fellowship (Fel) 20+2d10
Attacks 1
Wounds StrB+(2xTB)+WPB
Movement 4
Corruption 0
Fate 2
Resilience 1
Extra Points (Fate/Resilience you assign) 3

Elemental Affinity: Doitean (Fire): +5 to rolls against mental effects
  Associated Ruinous Power: Libidine (Lust)

Additional Information

Facial characteristics

2d10 Roll Eye Color 2d10 Roll Hair Color
2 Free Choice 2 White Blond
3 Green 3 Golden Blond
4 Pale Blue 4 Red Blond
5-7 Blue 5-7 Golden Brown
8-11 Pale Grey 8-11 Light Brown
12-14 Grey 12-14 Dark Brown
15-17 Brown 15-17 Black
18 Hazel 18 Auburn
19 Dark Brown 19 Red
20 Black 20 Grey

Perception and Sensory Capabilities

Skills: Animal Care, Charm, Cool, Evaluate, Gossip, Haggle, Language (Undercommon), Language (Pick one other race's language), Leadership, Lore (Your home nation), Melee (Basic), Ranged (Bow)
Talents: Geas, Savvy or Suave, 3 Random TalentsĀ 

Civilization and Culture

Naming Traditions

Human names are wide and varying, as one might expect, often changing a bit with regional dialect.

Average Technological Level

Mid Renaissance-early Industrialization

Major Language Groups and Dialects

Valarian

Common Customs, Traditions and Rituals

Humans are....strange and their traditions are wide and varied, because they are the most populous race, but they are also the shortest lived race, and because of this, their culture varies wildly. No one can truly explain human customs and traditions in an overarching statement, because well, as soon as you switch countries, hell even counties, things may change.

History

Human history is wildly full of minor and major events, conflicts, inventions that succeed, far more that crash and burn, and far more that is forgotten than is remembered. So much so that they don't even have a ancestral homeland and a lot of human cultures, for there are as many as their are nations, if not more, hold some foolishly arrogant belief that their ancestral homeland is everywhere. That every nation on the continent was, at one point, predominantly human. More scholarly among human kind, or course, realize this fallacy for what it is, but they are vastly outnumbered by those whom believe this extreme tale and Mythos created by the Witch-Hunter Cult of Theodara. This is a major part of why they have such free reign, because humans are by and large the dominant population in three nations, and in all others they are an extremely close second.

Historical Figures

Talia
Boran the Bloodhound
Feyheart

Common Myths and Legends

Birth of the world (Mother and Father)
Elemental Primals (7 children whom crafted the world)
Draconic Wars
Abyssal Sundering

Interspecies Relations and Assumptions

They get along well enough with every species, except tieflings. Humans are the most superstitious race, and the most numerous. Therefore even with tieflings being legal citizens according to Nightvale and the Valerick Council, well....let us say the Witch-Hunter cults and fanatics are known to not care in direct proportion to how many humans are members of such organizations. The more humans the less they care. Cleanse the Mutant, Burn the Witch, Purge the Heretic and all that.
Lifespan
70 years (15+1d10 years starting age randomizer)
Average Height
(1.4 m+6d10cm) Humans range from 1.4 metres to 2 metres in height, the widest range of any race.
Average Weight
(45kg+5d10kg, special rule, if you roll a 10 you can roll an extra die. do so twice max) Humans also have a wide variance in weight, 45 kg-115 kg.

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