Tieflings

Tieflings are....shunned folk. Touched, warped by the abyss. They are not daemons, they are not fiends, and as such, despite the initial reaction of the common folk, they are not seen as evil. Indeed, the empress in her wisdom, decreed a continental code and law that gave all Tieflings proper citizenship. In her words, they are merely like many, just people who suffered at the Sundering, their suffering just physically scarred him. Tieflings all look...humanish, but their skin is the wrong color. Purple, cracked dark skin, with red veins through it. The eye color is all wrong too, be they orange, black or some other odd color.

Basic Information

Anatomy

Besides the mentioned strange looks above, they also start play with a unique (these are not on the tables, but feel free to use them outside making a tiefling) mutation. These are one of the things that seem to be damage from the energies of the Sundering. See the table below and the descriptions below to decide how this works for any character.
d10 Roll Mutation
1-2 Devil Like Horns
3-4 Daemon like Claws
5-6 Forked Tail
7-8 Shark like Teeth
9-10 Functionless Bat-like Wings

Devil like horns: These grant the tiefling +5 on intimidation and interrogation checks D20 Adaptation: +2 to Intimidation and Interrogation Checks
Daemon like claws: Grants the tiefling a natural claw attack, using Strength test as the attack. Deals 5+SB damage. D20 Adaptation: Gain two claw attacks that deal 1d6+Strength Bonus
Forked Tail: This tail is prehensile but not super strong. Increase carry capacity by 10%. And it can be used to reload weapons like crossbows or pistols. No need for a change for D20
Shark like Teeth: Grants the tiefling a natural bite attack, deals 3+SB and can cause 1 wound of bleed for 1d5 turns if target fails an opposed toughness test. D20 Adaptation: Gain a natural bite attack that deals 1d4+Strength Bonus, and causes 1d4 bleed damage if target fails a DC 15 Fort Save
Functionless bat like wings: These unfortunately have no benefit and create an extra vulnerability in the tiefling. D20 Adaptation: -2 to Stealth Checks and to AC.
Characteristic/Statistic Roll/Starting Value
Weapon Skill (WS) 20+2d10
Ballistic Skill (BS) 20+2d10
Strength (Str) 20+2d10
Toughness (T) 20+2d10
Initiative (I) 20+2d10
Agility (Ag) 30+2d10
Dexterity (Dex) 20+2d10
Intelligence (Int) 30+2d10
Willpower (WP) 20+2d10
Fellowship (Fel) 10+2d10
Attacks 1
Wounds StrB+(2xTB)+WPB
Movement 4
Corruption 1
Fate 1
Resilience 1
Bonus Points (Fate/Resilience you assign) 2

Elemental Affinity: Uisce (Water): +5 to any Athletics, Dodge, Perform (Acrobatics) or Ride Tests
Associated Daemon Lord: Invidias (Envy)

Growth Rate & Stages

0-59: Child/Youth 60-179: Adult 180-219: Old 220+: Elder

Additional Information

Facial characteristics

2d10 Roll Eye Color 2d10 Roll Hair Color
2 Citrine Charcoal
3 Ivory 3 Silver
4 Emerald 4 Gold
5-7 Coal 5-7 Red
8-11 Ruby 8-11 Chestnut
12-14 Sapphire 12-14 White Blond
15-17 Silver 15-17 Ebony
18 Grey 18 Red Blond
19 Jet 19 Auburn
20 Amethyst 20 Red

Perception and Sensory Capabilities

Skills: Animal Care, Athletics, Art (Painting), Art (Tattoo), Bribery, Cool, Dodge, Gossip, Heal, Intimidate, Intuition, Speak Language (Abyssal)
  Talents: Innate Energy 1/day (darkness), Night Vision, Resistance (Disease) or Resistance (Poison), Resistance (Chaos), Resistance (Corruption)

Civilization and Culture

Naming Traditions

Since they generally want to at least maintain some appearances of 'civilized species' they will often culturally mash names to try and make their name tough to guess a race for, normally mashing two or three of the cultural naming conventions of Elves, Vrocks, and Human. This, along with hiding their mutation, makes it easier to lie, as they have cultural routes to come up with names buried within their name.

Average Technological Level

Mid Renaissance-early Industrialization

Major Language Groups and Dialects

Abyssal
Valarian

Culture and Cultural Heritage

There's is a counter-culture in many ways, for one should not be proud to be a Tiefling, to be twisted. They need to hide what they are, so as to not be persecuted, torched as a mutant by angry masses and Witch-Hunters. As such they are a counter-culture of hiding, stealth, stoic deception, and hiding in plain sight. Within that however, a small subset will fall to Invidias....for Envy always targets the downtrodden, after all they are easily influenced by whispering promises of escaping that fate.

Common Customs, Traditions and Rituals

Tieflings do their best to be accepted wherever they are, and are usually known to try and go out of their way to adopt and pick up the traditions of whatever the dominant population may be.

History

Tieflings are believed to be descended from humans, but a group that was tainted directly by the Abyss, resulting in their Twist-taint curse. They are scattered now, all about the continent and though not known for sure, its suspected that their life span is now longer, around 200 years, roughly anyway, though its too early to be sure. They are generally shunned by most, avoided by many. So not nearly as much is known about them as there could be.

Historical Figures

Deat-Ka

Common Myths and Legends

Birth of the world (Mother and Father)
Elemental Primals (7 children whom crafted the world)
Draconic Wars
Abyssal Sundering

Interspecies Relations and Assumptions

Vrock and Elves are perhaps the most...accepting of Tieflings. Halflings are another group who can be generally somewhat trustworthy. Humans, Dwarves and Gnomes however.....most tieflings assume that the majority of any men, dwarves or gnomes whom find out what they are will attempt to kill them immediately.
Lifespan
200+ years (30+3d10 starting age randomizer)
Average Height
(1.4m+6d10cm. If you roll a 10, may roll an additional dice. Only works once). Tieflings much like humans have a varied height range generally anywhere from 1.4 m-2.1 m.
Average Weight
(56kg+3d10) Tieflings generally vary from 60 to 80 kg, with some extreme exceptions both above and below this range.

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