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Graceblade

"Can you catch a snowflake on the edge of your blade? Her sword has snagged an entire blizzard." —Zogye, Ojutai mystic
Like spellfists, the graceblades channel energy. They do so not to empower their attacks, but to manifest mental weaponry. Becoming a graceblade requires understanding of spellfist technique and the ability to reach meditative clarity in the heat of battle.
Type
Religious, Military
Related Organizations
Related Professions

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Planeshift Tarkir

Graceblade CR: 8

Medium humanoid (any race), any
Armor Class: 17 (unarmored defense)
Hit Points: 71 (11d8 + 21) 11d8+21
Speed: 40 ft

STR

12 +1

DEX

18 +4

CON

15 +2

INT

12 +1

WIS

16 +3

CHA

11 +0

Skills: Acrobatics +7, Athletics +4, Perception +6
Senses: passive Perception 16
Languages: Common and any one language (usually Draconic)
Challenge Rating: 8

Unarmored Defense. While the graceblade is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The graceblade makes three attacks.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Soulfire Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of the graceblade's next turn.

Bonus Actions

Lightfooted. The graceblade takes the Dash or Disengage action.

Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, the graceblade deflects the missile. The damage it takes from the attack is reduced by 1d10 + 4. If the damage is reduced to 0, the graceblade catches the missile if it's small enough to hold in one hand and the graceblade has a hand free.

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