Silumgar Deathbringer
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Planeshift Tarkir
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Toxic Miasma. Any creature that starts its turn within 10 feet of the dragon must succeed on a DC 16 Constitution saving throw, or it takes 10 (3d6) poison damage and can't regain hit points until the start of its next turn. On a successful saving throw, the creature is immune to the dragon's Toxic Miasma for 24 hours.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Rotting Breath (Recharge 5–6). The dragon exhales decaying gout of toxic miasma in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 27 (6d8) necrotic damage and 27 (6d8) poison damage on a failed save, or half as much damage on a successful one. A creature that takes damage from the breath can't regain hit points until the start of dragon's next turn.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
The region containing a legendary silumgar dragon is warped by the dragon's magic, which creates one or more of the following effects:
Environment. Jungle, Swamp, Urban
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