"Hold fast, Stoneborn!" Barund called out, his voice steady as he took his place beside his companions. They had run half a day to reach the valley settlement, but their breaths were calm, their bodies unwearied.
The orcs poured down from the hills, expecting an easy fight. But Barund’s eyes, gleaming like emeralds, held no fear. He gripped his rune-carved axe, feeling the familiar surge of power as lightning danced along its blade.
"For Khazadan!" he bellowed, leading the charge. His axe swung in wide arcs, cleaving through orcish ranks with the precision and power of a storm. Around him, his fellow Stoneborn fought with unmatched vigor, each blow a testament to their endurance and might.
As the last orc fell, Barund nodded to his friends, each standing tall and unshaken. "They’ll learn," he said with a grim smile. "The Stoneborn are as unyielding as the mountains we call home."
The Stoneborn, also known as the Earthborn or Khazad, are the dwarves of Tavomia. Known for their resilience and craftsmanship, the Stoneborn are a proud and steadfast people. They are skilled in the arts of war and smithing, creating some of the most magnificent structures and durable weapons in the world. Their homes are nestled within mountains, where they draw strength from the earth and honor their gods with every action. While they prefer to remain within the safety of their homeland, they have played a crucial role in rebuilding the world after the cataclysmic Rebirth, offering their aid to allied races in times of need.
Strong and Dependable
Stoneborn are stout and muscular, standing between four and five feet tall. At birth, their skin has a blend of human-like softness and patches of stone-like texture, interwoven with veins of precious metals such as silver, gold, and copper. As they age, the stone-like patches gradually spread, and their skin hardens, becoming more textured and resembling various stones found in the mountains. By the time they reach elderhood, a Stoneborn’s skin can appear entirely like rock, with the mineral veins becoming more pronounced and vibrant.
Their eyes, the colors of precious gems like emerald green, sapphire blue, and ruby red, glow faintly in the dark, and this glow intensifies with age, symbolizing their deepening connection to their heritage and the earth from which they were crafted.
Of Clan and Home
Stoneborn society is built around large extended families known as clans. These clans typically comprise around one hundred members spanning three to four generations. They are led by the eldest warrior, regardless of gender, as the Stoneborn value equality. They are governed by a council of elders, each representing different aspects of Stoneborn culture, from warrior traditions to crafting guilds.
The capital city, Khazadan, lies within a massive dormant volcano, where the Stoneborn harness the volcanic heat for their renowned smithing, crafting weapons and armor of unmatched quality. Stoneborn settlements can be found in mountain valleys, where they farm goats and crops, or within underground halls built into the mountains, housing their great forges and deep vaults. Although the Stoneborn rarely venture far from their mountain homes, their craftsmanship and reliability have earned them strong alliances with nearby human nations, like Yurvonia, where their assistance in rebuilding efforts has been invaluable.
The Forges of Khazadan
Deep within Khazadan, the Stoneborn forges tap directly into the lava of the volcano. Here, master smiths toil with dedication, creating weapons, armor, tools, and various crafts. They take immense pride in their work, focusing on precision and durability. Many of their creations are reinforced with rune magic, making Stoneborn weapons and armor some of the most sought-after in Tavomia. The forges are sacred spaces where the heat of the earth meets the skill of the artisan, a blend of natural power and crafted expertise.
Religion and Worship
The Stoneborn were created by Ang, the God of Life and Creation, from the stones of the mountains. Later, they were blessed by Ketos, the God of Storms, who admired their bravery in enduring his storms without fear. Stoneborn worship Ketos in a practical and informal manner. While they have priests known as Storm Wardens who provide guidance and interpret omens, the Stoneborn do not engage in structured worship. They make offerings when they seek guidance or aid, believing that surviving and thriving in the harsh mountain environment is itself a tribute to Ketos.
Military and Combat Prowess
Due to the constant threats from wild beasts, orcish raiders, and other monsters, most Stoneborn are trained in combat from a young age. Many become fierce warriors, barbarians, or even paladins dedicated to protecting their hearth and home. Their martial traditions are deeply ingrained in their culture, reflecting their unwavering resolve to defend their way of life. When they do choose to engage with the outside world, it is often to protect their allies or to ensure the stability of their homeland.
Stoneborn Adventurers
Stoneborn are naturally inclined to adventure, often driven by a desire to uncover ancient knowledge and discover new crafting materials. Some Stoneborn adventurers follow the Path of Storms, channeling the power of storms into their weapons and attacks. Adventurers in Khazadan can forge alliances with the Stoneborn, explore ancient tunnels and hidden forges, and learn the secrets of rune magic and black powder weaponry. However, most Stoneborn adventurers prefer to stay close to their homeland, their journeys often bringing them to nearby regions where they can safely return to the mountains they cherish.
Language and Naming
The Stoneborn speak Khazad, a harsh, guttural language well-suited for commands in battle, mining, and crafting. The language is characterized by rolling R's and hard consonants, evoking the sounds of hammering on metal. It is a language born from the mountains, resonating with the strength and resilience of the Stoneborn people.
Stoneborn names are strong and rugged, reflecting their nature. Names often carry meanings related to strength, stone, or the elements, and are chosen to embody the qualities that the Stoneborn admire. Surnames are typically derived from the clan name or are descriptive, reflecting an individual’s deeds or characteristics.
Male Names: Bofri, Harnin, Krogar, Thormir, Drogar, Barund, Gormin, Hronn, Skorin, Ulfar.
Female Names: Ingrid, Kelda, Astrid, Sigrun, Hilda, Greta, Helga, Eirik, Ragna, Thyra.
Clan Names: Ironfist, Stonehearth, Deepdelve, Fireforge, Stormshield.
Stoneborn Racial Traits
Your Stoneborn character has an assortment of abilities that they share with others of their kind.
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Stoneborn mature more slowly than humans, reaching adulthood around age eighty. They typically live up to 800 years, during which their bodies gradually transform to resemble stone.
Alignment. Stoneborn tend towards good alignments; their ways can be as chaotic as a storm or as unmoving as a mountain.
Size. Stoneborn are sturdy and strong, standing between four and five feet tall. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Mountain's Endurance. You have advantage on Constitution saving throws to resist exhaustion. Your speed is not reduced by wearing heavy armor.
Storm's Rage. Once per long rest, you can use a bonus action to release a surge of static energy that crackles and sparks around you. Each creature within 5 feet of you must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or take 1d6 lightning damage. At 5th level, this damage increases to 2d6. The range of this ability increases to 10 feet at 11th level and 15 feet at 17th level.
Stoneborn Resilience. You have advantage on saving throws against lightning and thunder damage.
Mountain Weapon Mastery. You have proficiency with the battleaxe, shortsword, warhammer, and heavy crossbow.
Tool Proficiency. You gain proficiency with one artisan’s tool of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stone Cunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Stoneborn Climbing. You have a climbing speed of 20 feet.
Languages. You can speak, read, and write Common, Khazad (Stoneborn), and one other language of your choice.
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