In Tavomia, the world is vast and diverse, filled with a multitude of races, each contributing to the intricate tapestry of the Dream. The Dream, woven by Seraphine, the Great Mother, has a rich history that spans millennia, shaped by both harmony and conflict.
In the beginning, all races of the Dream lived in peace, guided by the benevolent gods who nurtured a golden age of prosperity and unity. However, this age of harmony was shattered by the Divine War and the subsequent cataclysm known as the Bleeding. During this tumultuous period, evil gods emerged within the Dream, their malevolent influence corrupting the minds of mortals and sowing discord among the races. The conflict that ensued tore the world apart, leading to widespread destruction and despair.
To save and cleanse the Dream, Seraphine brought about the great cataclysm known as the Rebirth. This divine intervention marked a new era, reshaping the world and its inhabitants. The Rebirth scattered the races, prompting them to form their own nations and seek new paths in a world forever changed.
Today, the races of Tavomia are diverse and scattered across the land, each with their own unique cultures, traditions, and ways of life. Some, like the ancient Alantri and the sturdy Stoneborn, cling to the old ways, preserving the traditions of their ancestors. Others, such as the ambitious Humans, have rapidly expanded, adapting to the ever-changing world and seeking new ways to thrive and conquer.
The Rebirth also brought with it new races and beings, each finding their place within the fabric of Tavomia. The Rashanni, feline humanoids, roam the deserts of Rashira with grace and cunning, while strange folk from distant lands have emerged, adding to the diversity of the world. Tales are told of the mighty Baern, bear-like humanoids who possess both strength and wisdom, and the gentle Makou, tortoise-like beings from the Isles of Hanau, who embody patience and serenity. In addition to these, other mysterious and exotic creatures have been encountered, each adding to the rich and vibrant world of Tavomia.
Racial Traits
The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races.
ABILITY SCORE INCREASE
Every race increases one or more of a character's ability scores.
AGE
The age entry notes the age when a member of the race is considered an adult, as well as the race's expected lifespan. This information can help you decide how old your character is at the start of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could explain a particularly low Strength or Constitution score, while advanced age could account for a high Intelligence or Wisdom.
ALIGNMENT
Most races have tendencies toward certain alignments, described in this entry. These are not binding for player characters, but considering why your dwarf is chaotic, for example, in defiance of lawful dwarf society can help you better define your character.
SIZE
Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently. The most important of these rules is that small characters have trouble wielding heavy weapons.
SPEED
Your speed determines how far you can move when traveling and fighting.
LANGUAGES
By virtue of your race, your character can speak, read, and write certain languages. The languages available to each race are listed in the racial traits section of this chapter. You can choose to learn additional languages beyond those offered by your race by spending skill points or taking certain feats. Languages are an important part of this world, and you may need to communicate with different people in order to progress in your adventures. Landrian is considered this world’s “Common” language, and many people speak it in addition to their native tongue.
Cultural Diversity and Adaptability
While each race in Tavomia possesses unique traits and cultural identities, it is important to remember that these descriptions represent broad generalizations. Individuals within each race can vary greatly, influenced by personal experiences, upbringing, and the environments in which they were raised. Tavomia is a land of endless possibilities, where adventurers can carve out their own paths, defy expectations, and create stories that transcend the boundaries of race and tradition.
Whether you are a stalwart dwarf from the mountains of Khazadan, a curious human exploring the bustling markets of Freeport, or a mysterious elf delving into the ancient ruins of the Isles of Stars, your journey in Tavomia is yours to shape. Embrace the diversity of this world, and let your character's story unfold in a land where dreams and reality intertwine.
In Closing
The races of Tavomia each bring their own unique histories, cultures, and perspectives to the world, creating a vibrant tapestry of life that enriches every adventure. As you explore this land of dreams and mysteries, remember that your character is more than just a set of traits and abilities. They are a living part of a world filled with wonder, danger, and endless possibilities. Embrace the role of your character, and let the story of Tavomia unfold through your actions, choices, and imagination.
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