Breezefly the wildling, known for her insatiable curiosity, perched on a low-hanging branch, her wide green eyes scanning the forest floor below. Her small form was nearly lost among the leaves, her unruly hair sticking out in every direction like a burst of wildflowers. Breezefly’s fingers played with a shiny amulet she had discovered earlier that day, its runes glowing faintly under her touch. She couldn’t resist the pull of its magic, feeling it hum through her like a song from the Fey Wilds.
With a mischievous grin, she swung down from the branch and landed lightly on her feet, ready for her next adventure. A rustle in the bushes caught her attention, and without hesitation, she darted towards the sound. Breezefly lived for moments like this—every unexpected discovery, every hidden treasure, every trace of magic in the air. To her, the world was an endless playground of wonder, and she was its most eager explorer.
Wildlings are a race of mischievous and curious spirits with a strong connection to nature. Their chaotic nature and impulsive behavior make them both fascinating and unpredictable. Wildlings are most at home in places where the veil between the material world and the mystical Fey Wilds is thin, thriving amidst the untamed wilderness with a boundless sense of wonder.
Wiry Wanderers of the Wilds
Wildlings are small, wiry humanoids with slightly larger eyes and elongated ears, reminiscent of the Alantri. Standing around 2 to 3 feet tall, they resemble young human children in size. Their hair is unruly, often shooting out in many directions as if animated by an unseen breeze. Their skin ranges from light tan to dark olive, often adorned with floral designs that subtly shift with the seasons or glow faintly under moonlight. Despite their small stature, Wildlings possess a robust physique, with hair and nails that grow quickly and are notably thick.
Enigmatic Ancestry
The origins of Wildlings are mysterious and largely unknown, even to themselves. First appearing during the Age of Gods, they were found around the Great Groves as if born from nature itself. Some believe they were once fey creatures drawn into the material world when the veil between Tavomia and the Fey Wilds weakened. However, Wildlings do not dwell on their past; they live in the moment, driven by an insatiable curiosity and a desire to experience the world around them.
Tribes of Ever-Changing Companions
Wildlings live in small, fluid communities that they call tribes. These tribes are not rigid in structure; a Wildling's tribe can be a traditional group of their kind, a village they’ve grown fond of, an adventuring party, or even a group of animals they decide to live alongside. For Wildlings, a tribe is less about kinship and more about shared experiences and companionship in the moment.
Their culture is characterized by spontaneity and a love for exploration. They have little regard for personal property and are known for their tendency to meddle with things out of curiosity, often leading to unintended chaos. Wildling tribes are egalitarian, with leadership often shifting according to needs or circumstances. Elders are valued for their wisdom and experience, while shamans serve as intermediaries between the tribe and the spirits of nature.
Curiosity-Driven Lives
Wildlings value freedom and spontaneity above all else. They form bonds based on mutual attraction and shared adventures, with little concern for formal commitments. Some relationships are fleeting, while others may last a lifetime, shaped by the Wildlings' ever-changing interests.
Their inherent curiosity often leads them to explore and experiment with their surroundings, sometimes resulting in trouble. This has led to a reputation for causing unintended disruptions, and the phrase “Must be a Wildling in the works!” is commonly used when something inexplicably breaks down.
Instinctual Ties to the Fey Wilds
Wildlings do not practice structured worship or organized religion, but they are deeply aware of the Fey Court and the ever-changing nature of the Fey Wilds. They recognize these forces as powerful and ancient influences on their world, but they do not seek their favor in traditional ways. Instead, their connection to the Fey Wilds is instinctual, a natural part of their being. They often leave small tokens of appreciation in places where they feel the presence of the Fey, but these are more like playful gestures than acts of devotion.
Wildlings are inherently aware of the Elder Fey. Though they do not worship or actively seek out these powerful beings, Wildlings can sense their presence and are subtly influenced by their power. This connection is not something Wildlings consciously recognize but rather a fundamental aspect of their being, a remnant of their origins as fey creatures. The influence of the Elder Fey is most evident in the Wildlings’ behavior, which ebbs and flows with the changing seasons and the shifting moods of the Fey Court.
Instincts of the Wild
Wildlings are defined by their sharp senses, quick reflexes, and a boundless sense of curiosity. They have a natural talent for noticing details that others might overlook, whether it’s a hidden path through the forest or a subtle change in their surroundings. This keen awareness, combined with their nimble movements, allows them to excel in environments that require stealth and agility. Wildlings are also known for their uncanny luck, often finding themselves escaping danger by the slimmest of margins or stumbling upon unexpected opportunities. Their playful and spontaneous nature makes them unpredictable companions, always ready for the next adventure and quick to adapt to any situation.
Adventurers of Boundless Wonder
Many Wildlings are drawn to the life of an adventurer by their endless curiosity and desire for new experiences. Some seek to uncover the mysteries of their origins, while others are driven by the thrill of exploration and discovery. Common backgrounds for Wildling adventurers include Outlander, Hermit, and Entertainer, reflecting their love for nature, solitude, and performance.
A Wildling might be motivated to adventure by the promise of encountering new wonders, from strange creatures and exotic locales to ancient ruins and forgotten magic. They see the world as a vast, uncharted wilderness, and every journey is a new opportunity to learn and grow.
Language and Naming
Wildlings do not have a traditional written language of their own. Instead, they communicate using a bizarre combination of all the sounds and languages they have been exposed to. This unique form of communication allows them to express themselves fully to one another, mixing bits of speech from various languages. While Wildlings are capable of learning to read and write if they choose, they often prefer to communicate through this eclectic language of sounds.
Despite this, Wildlings can understand the nuances of other languages, often picking up the most common ones in their environment. The language most commonly learned by Wildlings is Landrian (Common), as it is widely spoken in the regions they inhabit.
Wildlings have whimsical, nature-inspired names that reflect their chaotic and curious nature. They do not typically distinguish between male and female names and may change their names throughout their lives as they experience new things. Wildlings also have a tradition of adopting names based on their unique abilities or quirks.
Wildling Names: Leafwhisper, Sunspark, Mossfoot, Barkclimb, Riverdance, Dewdrop, Twiggle, Flickertongue, Thornprick, Breezefly.
Wildling Racial Traits
As a Wildling, you have the following racial traits.
Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age. Wildlings mature quickly, reaching adulthood by age 12. They live up to 60 years, though their adventurous lifestyle often means they rarely reach that age.
Alignment. Wildlings are usually chaotic, valuing freedom and spontaneity over law and order.
Size. Wildlings are between 2 and 3 feet tall and have a slender build. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. Accustomed to life in dim environments, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Brave Curiosity. You have advantage on saving throws against being frightened.
Wildling Awareness. You have proficiency in the Perception skill. Additionally, you have advantage on Perception checks to notice small details or minor changes in your environment.
Wildling Agility. You have proficiency in either the Stealth or Acrobatics skill (your choice).
Mimicry. You can mimic sounds you have heard, including voices. You have advantage on Charisma (Deception) checks made to impersonate the sounds or voices you have heard. This ability does not grant you the ability to read or write the language.
Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Languages. You can speak, read, and write Landrian (Common) and one other language of your choice that you have been exposed to.
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