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Azravan

Known as Golden Halflings and amberhairs in the merchant tongue.
 

Golden halflings claim to be the original halflings from whom the others are derived. Oral tradition tells of the birth of the first halflings, Azimen and Astemia, in a dry wasteland. They watered it with their sweat and nurtured life from the harsh land, turning it into a paradise. Halfling sages disagree about this fabled land’s location, eventual fate and virtually every important detail concerning it. Amberhairs are creative and adaptable creatures that manage to retain their own identity regardless of change. External happenings are unlikely to affect their attitude. A dour amberhair is dour even at weddings and jovial feasts; a good-natured one is likely to remain in good humor even in the midst of disaster. Others often describe them as “didactic”, and azravan frequently act like they hold some secret knowledge, the lack of which makes other folk ignorant and savage.

Amberhairs are the same size as lightfeet, but their ubiquitous rich golden locks give them away. Their eyes might be blue or even green, but a twinkling chestnut is more common than any other color. They tend to have tiny features, except for their large, observant eyes.

The amberhairs are currently concentrated in the Lopoliri Mountains, surrounded by dinosaurs, rocs and other ancient creatures. Their strain is strong, however, and seemingly pure amberhairs appear in areas where their racial stock once dominated: Shyff, Pekal, the Dopromonds, Dodera and the banks of the Jorakk River. The Lopoliri amberhairs favor worship of The Holy Mother above all others, although individual halflings worship a wide variety of gods and goddesses. The most popular are The Peacemaker (the Pacifist sect), The Pure One and the Riftmaster.

Ability Scores
Dex +2; Cha +1
Size
Small
Speed
25 ft.
Age
A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size
Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Lucky
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Stalwart
You are immune to the Frightened condition.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Languages
You can speak, read, and write Merchant's Tongue and Halfling.
Innate Spellcasting (Psionics)
The Golden Halfling's innate spellcasting ability is Intelligence. They can innately cast Message at will with no components.