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Indigo

Captain Indigo Dalfort


First officer Bulgrom

  • AC: 17
  • HP: 120 (16d8 + 48)
  • Speed: 25 ft.
  • STR: 18 (+4), DEX: 14 (+2), CON: 16 (+3), INT: 12 (+1), WIS: 14 (+2), CHA: 10 (+0)

    Skills: Athletics +8, Perception +5

    Actions
  • Greataxe: melee weapon attack, +8 to hit, reach 5 ft., one target. Hit: 15 (1d12+4) slashing damage.
  • Throwing Axe: ranged weapon attack, +8 to hit, range 20/60 ft., one target. Hit: 7 (1d6+4) slashing damage.
  • Commanding Strike (1/day): Bulgrom can use a bonus action to command an ally within 60 feet to make a weapon attack as a reaction. If the attack hits, it deals an extra 10 (3d6) damage.
  • Features
  • Second Wind (1/day): As a bonus action, Indigo can regain 1d10+13 hit points.
  • Dwarven Resilience: Bulgrom has advantage on saving throws against poison and resistance against poison damage.
  • Stonecunning: Bulgrom has a +2 bonus to Intelligence (History) checks to recall information about stonework.
  • Second Wind (1/day): On his turn, Bulgrom can use a bonus action to regain 1d10+6 hit points.
  • Battlecry: As a bonus action, Bulgrom can let out a battlecry to grant all allies within 30 feet advantage on attack rolls until the end of his next turn.
  • Children