- AC: 17
- HP: 120 (16d8 + 48)
- Speed: 25 ft.
- Greataxe: melee weapon attack, +8 to hit, reach 5 ft., one target. Hit: 15 (1d12+4) slashing damage.
- Throwing Axe: ranged weapon attack, +8 to hit, range 20/60 ft., one target. Hit: 7 (1d6+4) slashing damage.
- Commanding Strike (1/day): Bulgrom can use a bonus action to command an ally within 60 feet to make a weapon attack as a reaction. If the attack hits, it deals an extra 10 (3d6) damage.
- Second Wind (1/day): As a bonus action, Indigo can regain 1d10+13 hit points.
- Dwarven Resilience: Bulgrom has advantage on saving throws against poison and resistance against poison damage.
- Stonecunning: Bulgrom has a +2 bonus to Intelligence (History) checks to recall information about stonework.
- Second Wind (1/day): On his turn, Bulgrom can use a bonus action to regain 1d10+6 hit points.
- Battlecry: As a bonus action, Bulgrom can let out a battlecry to grant all allies within 30 feet advantage on attack rolls until the end of his next turn.
First officer Bulgrom
STR: 18 (+4), DEX: 14 (+2), CON: 16 (+3), INT: 12 (+1), WIS: 14 (+2), CHA: 10 (+0)
Skills: Athletics +8, Perception +5
Social