Starfinder Society, formerly Adventurer's Guild
Each city and country had its own rules defining an Adventurer's Guild, but they all agree on mostly similar rulesets and guidelines to be an adventurer. This new career field began as early as 800 E.D. with knight-errants gaining coins and quests from town leaders. Eventually, city guild leaders saw the opportunity to create a guild around the occupation of being an adventurer. This would eventually cause a trend of commoners seeking glory and fortune by slaying monsters, gaining trust with nobles and merchants, and many other requests by the local populace. However, the high possibility of losing your life in the pursuit of uplifting your life caused the guild leaders of numerous towns to impose a cost of entry by the town's government. There are still many who are willing to go into debt for the possibility of uplifting themselves out of the dire states they live for just a spark of a coin...
Its headquarters lie in the Holy City of Elofscura, the capital of the Holy Republic of Drukalsteim.
Many of the corruptive influences that were a part of the Adventurer's Guild were reformed following the fall of its former leader Hildiberht Berhtoald, the surrendering of the title of Grandmaster of the Adventurer's Guild by Mason Black, the Grim Crusader, and the ascension of Mava as the Grandmaster. Mava, no relation to the deceased goddess Mava, continues to be the grandmaster as she is now the grandmaster of the newly reformed Starfinder Society.
(for the purposes of gameplay the Starfinder Society corresponds as the Pathfinder Society in Tenebra in its "modern" and "renaissance" ages.)
Structure
The clerks gather and keep track of the ins and outs of the adventurer's contracts and earnings while reporting to guild leaders.
Any Cause for Any Coin!
Founding Date
800
Type
Guild, Adventuring
Alternative Names
Mercenaries in All But Name, Coin Hunters, Avarice, Murderhobos
Comments