BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Amaryllis Momento

Amaryllis Momento (a.k.a. Mara, Amara, Ryllis, Lis)

Amaryllis Momento, known by many names and faces, is a spy and trickster cleric who originates from Neltark. Amaryllis sells her time and information to whoever is interested, following along with the family business. The Momento family name is dangerously powerful, so Amaryllis goes by various names in order to throw unwanted guests off her trail.   As dishonest as she is, she's useful when making connections and tracking information. Easily overlooked and underestimated, she makes the perfect spy.

Physical Description

General Physical Condition

Amaryllis is 5'8", with a muscular and sturdy build. Lean as she may be, she's inherited her mother's smaller waist and slender fingers.

Body Features

Amaryllis' body carries countless bruises and scars from the scrapes she's gotten into. Most noteable is the ugly scaring running down her spine (as if someone had attempted to painfully paralyze her).

Facial Features

The first thing of notice is a thick scar marring her face (cutting across her cheek and down past her jawline).   Her eyes are an odd reddish color, and are often narrowed in contemplation.

Identifying Characteristics

Amaryllis has an unnaturally wide smile that often unnerves bystanders. Keeping with family tradition, a tattoo of the Momento crest is inked onto her lower back.

Physical quirks

Amaryllis tends to skulk around, steeping lightly on concealed paths to reduce footprints and noise. She tends to move quickly and sometimes uses her hands to emphasize her speech. Amaryllis is a tactile person, always reaching out to people in order to gain their attention.

Special abilities

Charming, decieving, and (occasionally) annoying people.

Apparel & Accessories

Amaryllis wears dark clothing and sunglasses, artfully blending with the landscape of the places she frequents. She has several secret compartments built into her clothes, and usually wears leather armor.

Specialized Equipment

Amaryllis knows how to use thieves' tools, and prefers firearms as her weapon of choice.

Mental characteristics

Personal history

Amaryllis was born into the Momento family, with a human mother and a hell-spawn father. She and her two sisters are identical triplets, who grew up in Neltark. Her parents have several ties to shady business dealings, and raised her to make her living off dealing information.

Gender Identity

Amaryllis is feminine in nature, choosing to go by she/her pronouns (although she doesn't really care how people refer to her).

Sexuality

Amaryllis is mainly attracted to women, but she'll flirt with anyone on a whim. She's left a trail of broken hearts behind her due to her refusal to commitment.

Education

She and her sisters were homeschooled by her parents, who trained them daily in stealth and combat.

Employment

She's currently a mercenary under the Momento family, taking on various roles and jobs. Amaryllis is the more charismatic of her sisters, extracting secrets from her customers with ease.

Accomplishments & Achievements

Amaryllis has connections all throughout the criminal world, balancing a trustworthy image for a secret-seller. She rarely makes enemies (or if she does, they don't stay alive for long).

Failures & Embarrassments

"What's it to you? Got a problem?" - Amaryllis

Mental Trauma

She's been exposed and desensitized to violence from an extremely young age. In reaction to this, Amaryllis rarely forms attachments outside her family and settles for shallow relationships. Despite these relationships, Amaryllis is easily bored and is always on the lookout for fresh entertainment.   Once in awhile she'll find someone that she genuinely likes, and therefore tends to stick pretty closely to them (despite what the person wants).

Intellectual Characteristics

Amaryllis knows how people think, and what they're willing to trade for her services. She cloaks her inner thoughts with charisma and compliments, letting other people do the talking. Thanks to this tatic she usually has the upper hand in any deals or conversations.

Morality & Philosophy

Amaryllis believes that she strikes fair deals, and has respect for anyone willing to uphold their end of the bargain. People rarely cheat her, but she's sure to hunt them down if they manage to do so.

Taboos

Almost anything goes, as long as she can cover up the mess left behind.

Personality Characteristics

Motivation

Amaryllis is motivated by the whims of her family and the occasional attachment to an interesting person. Her endless energy is fueled by the fact that she refuses to be bored.

Likes & Dislikes

Amaryllis enjoys spending time with her family and (very few) friends. She has a weakness for lone travelers, and often hangs around them in an effort to get to know them.   She dislikes people who cause collateral damage, and refuses to work with customers who are known to mistreat their family or employees.

Virtues & Personality perks

Amaryllis ties herself into people's lives, and detangling her can be quite messy. With her around, she's an intelligent ally and a (mostly) honest friend.

Vices & Personality flaws

Amaryllis can come across as invasive and clingy, especially to the people she attaches herself to on a whim. She's spent years learning how to pry secrets out of people, and sometimes does it instinctually.

Personality Quirks

Sometimes she'll steal little trinkets from people and strike a deal to give it back to them. She only ever does this as an attempt to stick around a person, particularly if she thinks they won't let her follow them.

Hygiene

Amaryllis finds hygiene extremely important, and has learned how to patch her injuries up by herself (before she had magic).

Social

Contacts & Relations

As a member of the Momento family, she has close ties throughout the legal and non-legal business worlds.   She has a penpal whom she writes to, a cleric named Rowan Oleander. Amaryllis met her during an undercover job and the two hit it off.

Family Ties

Amaryllis contacts her family frequently, focusing on communication with her parents and siblings. Her mother (a human) is happily married to her father (a hell-spawn). Amaryllis and her two sisters were born identical triplets, remaining close throughout the years. Amaryllis is closer to her family than anyone else.

Religious Views

Amaryllis is a cleric of the god of trickery, Kalatl (a lich god). Years ago, she masqueraded as a cleric so that people would find her more trustworthy, and eventually became a real cleric.

Social Aptitude

Amaryllis is extroverted, drawing people into her circle of conversation with ease. Occasionally she will appear socially inept/awkward, if she believes the situation calls for it.

Mannerisms

Amaryllis is invasive when it comes to personal space and private matters. She likes to be near people and learn everything about them, treasuring the secrets she collects in the process.   She's a sucker for physical contact, and is constantly reaching out to people she feels comfortable around.

Speech

Her mind often works faster than her mouth, so she stumbles over her words unless she makes an effort to slow herself down. Amaryllis usually talks to herself, quiet and disjointed that passerbys won't understand.

Amaryllis is a tiefling cleric, who serves the god of trickery, Kalatl. She uses her status to sell information and her company to people of interest. Between jobs, Amaryllis seeks out entertainment and companionship.

View Character Profile
Alignment
Chaotic Good
Age
20
Birthplace
Neltark
Children
Current Residence
Neltark
Gender
Female
Eyes
Red
Hair
White
Skin Tone/Pigmentation
Lavender
Height
5'8"
Quotes & Catchphrases
"Wanna make a deal?"   "Don't worry, I'll take good care of that secret."
Known Languages
She's fluent in Common, Elvish, Infernal, Orc, and sign-language.

Remove these ads. Join the Worldbuilders Guild

A Sucker for Lonely Hearts

Amaryllis is bored. She draws a blade across the throat of her target and wipes it off on his clothes. It had been so easy to pull him aside, and his willingness to follow a young woman into an alleyway had been utterly predictable. A quick, dull job that left Amaryllis with a bitter taste in her mouth. Amaryllis no longer had qualms about the morality of murder. It was a necessary act, one that kept her family and few friends safe. However, that didn't mean she liked getting her hands dirty.   After disposing of the body, Amaryllis found herself drifting towards the Thieves' Guild entrance. It was her routine after a job, to surround herself with people who picked up similar jobs. Amaryllis felt safer among the various criminals and mercenaries. They were people she'd grown up alongside, who'd earned the respect and reputations that followed them. She wipes the blood off her dagger and heads towards the bar, leaning across the counter to flirt with the bartender. The woman rolls her eyes and smiles, pushing a drink into Amaryllis' hands and shooing her away. She sighs and complies, the drink sliding smoothly down her throat as she sets it back on the bar.   Amaryllis is bored. She turns toward the tables, scanning the room for something or someone to break up the monotony of her evenings. There' s hours to kill before accepting another job, and if she's lucky she'll find a pretty face to strike up a conversation with. It's always a treat to meet new people, and Amaryllis is no stranger to the loneliness stinking up the guild's air. Everyone here has a job to do, a price to pay, and something missing in their life. It would be a challenge to find a person here who would turn down her company.   Amaryllis has always liked challenges, and her eyes narrow in victory as her gaze lands on a young woman by the bounties. The woman is slightly hunched over and muttering to herself, as pale and thin as a ghost. Amaryllis smiles wickedly and strides over to her new target, the esteemed Lady Nonya Maru.   "Fancy finding you here sweetheart," she drawls.   Maru is...not amused. She glares, her expression and eyes turning icy cool as she turns toward Amaryllis. She's stopped talking to thin air though, so Amaryllis counts this interaction as a win. By the flash of irritated recognition in her glare, Amaryllis can tell Maru remembers her. What from, she can't say. She's run into the merchant countless times, and has never found her dull company. As cold-hearted as Maru appears to be, there was once an old rumor of a tiefling who ripped her heart to shreds. Amaryllis had, of course, threatened the people gossiping about said rumor that should she hear it again, she'd gladly gut them and display their heads on a pike. Such a cruel thing, to delight in another's loss of love.   Maru has finished telling Amaryllis to go away, and her body language is rigidly miserable as she waits for Amaryllis to run away like any other spineless lackey. Amaryllis smiles sharply, engaging her in a very one-sided conversation. Maru is blunt and makes her displeasure known while she tries to evade Amaryllis.   Amaryllis is a bit concerned by how thin Maru seems, as well as why she's always seen alone. Surely she must get lonely, even if she actively tries to frighten off anyone looking to befriend her. She knows how tricky merchants can be, but Nonya Maru has never been one to back away from a deal. This knowledge has Amaryllis pulling her in for a hug and pickpocketing her of the bounty. It's purely by coincidence that this is likely the most physical affection Maru's had with anyone for a long time. It might just be her imagination, but Amaryllis feels Maru relax a bit as she pulls back and chatters continuously. Constant noise seems to put the merchant at ease, and she stops looking so much like a cornered animal.   It's as thrilling as it is exhilarating to strike a deal with Nonya Maru, handing her back the information in exchange for Amaryllis' company on her bounty. She's sure that she can convince Maru to let her stay by her side longer, once Amaryllis becomes more of a person and less of an annoyance to her. For now, Amaryllis is content to play the irritating fool or flirt. It's what she's known for, and her reputation is the biggest performance of her life.   She does love her entertainment, and Nonya Maru is a pretty picture to behold. She's beautiful in a dangerously poisonous way, and Amaryllis finds herself drawn to the young woman. It's rare that she feels such strong attachment to someone outside the family, and yet Amaryllis wants to spend time with her. She of course, does not feel the same about Amaryllis.   That's quite alright. Amaryllis has all the time in the world to bond with Nonya Maru, to gain her trust and talk with her. Nonya Maru looks at Amaryllis like she can't believe she hasn't run yet, and that look makes Amaryllis realize that she'd like to keep Maru around. Nonya Maru is viciously smart, and Amaryllis knows she could leave her behind in an instant if she wished to.   Amaryllis is no longer bored. She's lucky to have found Nonya Maru, and even luckier to have bargained for her company. She selfishly hopes that her luck won't run dry, and she can travel with the merchant lady for awhile longer.   Nonya Maru is one of the smartest and prettiest people she's ever met, and Amaryllis Momento wonders for the upteenth time, why anyone would ever break her heart.   Amaryllis Momento makes a deal with herself that she won't make a similar mistake. Afterall, heartbreak is such an unnecessary tragedy.

Comments

Please Login in order to comment!