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Barbarian Class Overview

Overview

Technically any Non-Atlantean is a Barbarian, (βάρβαροι) however there are recognised tribes of Barbarians on the fringes of Atlantis that alternate between allying with the Kingdoms and fighting them. Independently minded, the Barbarians are a constant challenge to manage for all who encounter them. This list of the class attributes is also a list of Barbarian Ethnic Groups.

Technical Components

The Barbarian Class follows

PHBR14 The Complete Barbarian.

PHBR1 - The Complete Fighter: Barbarian Kit Page 16 - 17 should be read but not used.

Standard Primary Barbarian Skills

  Leaping and Springing PHBR14 The Complete Barbarian Page 11

Back Protection PHBR14 The Complete Barbarian Page 11

Climbing PHBR14 The Complete Barbarian Page 11 (Not for Desert Barbarians - Scalvin and Garamante)

Desert Barbarians Scalvin and Garamante ONLY: Open Locks and Break Manacles for freeing slaves (Same as Back Detection of same level + Dexterity Adj.)

 

Homeland Terrain Advantages


Survival (Terrain Type Specialty) PHBR14 The Complete Barbarian Page 18

  Hiding PHBR14 The Complete Barbarian Page 18

Surprise PHBR14 The Complete Barbarian Page 18

Tracking PHBR14 The Complete Barbarian Page 18

Animal Lore PHBR14 The Complete Barbarian Page 18

Culture Specific Changes

Each Barbarian culture has very specific changes to the standard Barbarian Character Class and Kits presented in the book. In Atlantis there are five varieties of Barbarians (that are recognised as such - there may be many more that have not been discovered.)

Desert


Scalvin and Garamante Barbarians (Slaves and Emancipators of the Desert)

Highland


Carians (The Most Civilised of Barbarians)

Snow

Varangian Barbarians (Runeforgers and Longboatmen)

Steppe


Scythian Barbarians (Horse and Poison Arrow using Bow masters)


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