Gnome

Gnome Traits

As a gnome, you have the following traits.   Ability Score Increase. Your Intelligence score increases by 2.   Creature Type. You are a Humanoid. You are also considered a gnome for any prerequisite or effect that requires you to be a gnome.   Size. You are Small.   Speed. Your walking speed is 30 feet.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.   Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.  

Gnome Variants

 

Deep Gnome Variant

Ability Score Increase. When determining ability scores, you increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1.   Darkvision. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light instead of the normal 60 feet.   Gift of the Svirfneblin. Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of those spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.   Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells whne you cast them with this trait (choose when you select this race).   Svirfneblin Camouflage. When you make a Stealth check, you can make the check with advantage. YOu can use this trdait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.  

Forest Gnome Variant

  Ability Score Increase. Additionally, your Dexterity score increases by 1.   Natural Illusionist. You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.   Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers and other creatures as beloved pets.  

Rock Gnome Variant

  Ability Score Increase. Additionally, your Constitution score increases by 1.   Artificer's Lore. Whenever you make a History check related to magic items, alchemical objectcss, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normalliy apply.   Tinker. You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10gp worth of materials to construct a Tiny clockwork device (AC 5, 1hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to 3 such devices active at a time.   When you create a device, choose one of the following options:
  • Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. WHen placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
  • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
  • Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

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