Human Traits
As a human, you have the following traits.
Ability Score Increase. Your ability scores each increase by 1.
Creature Type. You are a Humanoid.
Size. You are Medium.
Speed. Your walking speed is 30 feet.
Human Variants
Europan Human
Ability Score Increase. Two different ability scores of your choice increase by 1.
Skills. You gain proficiency in one skill of your choice.
Feat. You gain one feat of your choice.
Kalashtar Variant
Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.
Dual Mind. You have advantage on all Wisdom saving throws.
Mental Discipline. You have resistance to psychic damage.
Mind Link. You can speak telepathically to any creature that you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait's range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
Severed from Dreams. Kalashtar sleep, but they don't connect to the plane of dreams as other creatures do. Instead, their minds draw from a well of Kalashtar memories while they sleep. As such, you are immune to the spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
Languages. Kalashtar get an additional language in addition to Common and their heritage language.
Keldon Variant
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Natural Athlete. You have proficiency in the
Athletics skill.
Keldon Resilience. You have proficiency in Strength saving throws.
Icehaven born. You are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.