Harper's Guild
Harpers are accomplished minstrels, bards, or skalds. The guild has a monopoly on the production and sale of musical instruments, but not on singing or making music in general, even when done for a profit. Apprentices are taught the arts of making instruments, most commonly the drum, flute, harp, horn, and lute. Some masters specialize in the crafting of fine musical instruments and truly great harpers can make instruments of seemingly awesome enchantment.
The college sponsors a select number of Harpers’ Halls throughout Terusha. Admission to a hall is by audition. If accepted, an apprentice can look forward to 4–8 years of intensive study and training, followed by a dozen or more years as wandering bard, before he or she will acquire the elite status of Master Harper. There is no bardic college in existence that doesn't have the express blessing of the Harper's Guild.
Harpers play an important role in the conveyance of news, tales, legends, and oral histories. In especially great demand are minstrels who have come from afar, bringing hardly credible songs and tales of strange folk and places.
The college sponsors a select number of Harpers’ Halls throughout Terusha. Admission to a hall is by audition. If accepted, an apprentice can look forward to 4–8 years of intensive study and training, followed by a dozen or more years as wandering bard, before he or she will acquire the elite status of Master Harper. There is no bardic college in existence that doesn't have the express blessing of the Harper's Guild.
Harpers play an important role in the conveyance of news, tales, legends, and oral histories. In especially great demand are minstrels who have come from afar, bringing hardly credible songs and tales of strange folk and places.
Type
Guild, Craftsmen
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