Hideworker's Guild

The Hideworker's Guild has a monopoly on the curing and working of all types of animal hides for profit. A master’s establishment may be a tannery located on the downwind outskirts of a settlement and/or a workshop where cured hides are worked into leather goods. A tannery purchases raw hides from anyone, although its principal source will be local manors and mercantylers. Leathercrafting that involves horses is a monopoly of the Ostlers’ Guild and leather armor is made by the Armorcrafters’s Guild. Although some hideworkers specialize in the art of the shoemaker, a master hideworker is skilled in all branches of hideworking. Hideworkers butcher carcasses for meat in many towns, but this service is not covered by the guild’s privilege. Although salters often purchase meat for preservation and resale, some do their own butchering and others have membership in both guilds.
Type
Guild, Craftsmen

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